SRMP-Public/SRMP/Patches/Patch_WorldStateMasterSwitch.cs
2023-05-29 22:23:11 +02:00

27 lines
No EOL
726 B
C#

using HarmonyLib;
using MonomiPark.SlimeRancher.DataModel;
using SRMultiplayer.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SRMultiplayer.Patches
{
[HarmonyPatch(typeof(WorldStateMasterSwitch))]
[HarmonyPatch("SetStateForAll")]
class WorldStateMasterSwitch_SetStateForAll
{
static void Postfix(WorldStateMasterSwitch __instance, SwitchHandler.State state)
{
if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
new PacketWorldSwitchActivate()
{
ID = __instance.id,
State = (byte)state
}.Send();
}
}
}