55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using Lidgren.Network;
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using MonomiPark.SlimeRancher.DataModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SRMultiplayer.Packets
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{
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[Packet(PacketType.PuzzleSlots)]
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public class PacketPuzzleSlots : Packet
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{
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public struct PuzzleSlotData
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{
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public string ID;
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public PuzzleSlotModel Model;
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}
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public List<PuzzleSlotData> PuzzleSlots { get; set; }
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public PacketPuzzleSlots() { }
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public PacketPuzzleSlots(NetIncomingMessage im) { Deserialize(im); }
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public override void Serialize(NetOutgoingMessage om)
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{
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base.Serialize(om);
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om.Write(PuzzleSlots.Count);
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foreach(var puzzleSlotData in PuzzleSlots)
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{
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om.Write(puzzleSlotData.ID);
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om.Write(puzzleSlotData.Model.filled);
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}
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}
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public override void Deserialize(NetIncomingMessage im)
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{
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base.Deserialize(im);
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PuzzleSlots = new List<PuzzleSlotData>();
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int puzzleSlotCount = im.ReadInt32();
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for(int i = 0; i < puzzleSlotCount; i++)
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{
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PuzzleSlots.Add(new PuzzleSlotData()
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{
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ID = im.ReadString(),
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Model = new PuzzleSlotModel()
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{
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filled = im.ReadBoolean()
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}
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});
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}
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}
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}
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}
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