SRMP-Public/SRMP/Packets/World/PacketWorldDecorizer.cs
2023-05-29 22:23:11 +02:00

57 lines
1.6 KiB
C#

using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SRMultiplayer.Packets
{
[Packet(PacketType.WorldDecorizer)]
public class PacketWorldDecorizer : Packet
{
public Dictionary<Identifiable.Id, int> Contents { get; set; }
public Dictionary<string, ushort> Settings { get; set; }
public PacketWorldDecorizer() { }
public PacketWorldDecorizer(NetIncomingMessage im) { Deserialize(im); }
public override void Serialize(NetOutgoingMessage om)
{
base.Serialize(om);
om.Write(Contents.Count);
foreach(var content in Contents)
{
om.Write((ushort)content.Key);
om.Write(content.Value);
}
om.Write(Settings.Count);
foreach(var settings in Settings)
{
om.Write(settings.Key);
om.Write(settings.Value);
}
}
public override void Deserialize(NetIncomingMessage im)
{
base.Deserialize(im);
Contents = new Dictionary<Identifiable.Id, int>();
int contentCount = im.ReadInt32();
for(int i = 0; i < contentCount; i++)
{
Contents.Add((Identifiable.Id)im.ReadUInt16(), im.ReadInt32());
}
Settings = new Dictionary<string, ushort>();
int settingsCount = im.ReadInt32();
for(int i = 0; i < settingsCount; i++)
{
Settings.Add(im.ReadString(), im.ReadUInt16());
}
}
}
}