103 lines
3 KiB
C#
103 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace SRMultiplayer
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{
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public class ConsoleInput
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{
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public string inputString = "";
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public event Action<string> OnInputText;
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public void ClearLine()
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{
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Console.CursorLeft = 0;
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Console.Write(new string(' ', Console.BufferWidth));
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Console.CursorTop--;
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Console.CursorLeft = 0;
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}
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public void RedrawInputLine()
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{
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bool flag = Console.CursorLeft > 0;
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if (flag)
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{
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this.ClearLine();
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}
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Console.ForegroundColor = ConsoleColor.Green;
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Console.Write("> ");
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Console.Write(this.inputString);
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}
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internal void OnBackspace()
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{
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bool flag = this.inputString.Length <= 0;
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if (!flag)
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{
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this.inputString = this.inputString.Substring(0, this.inputString.Length - 1);
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this.RedrawInputLine();
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}
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}
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internal void OnEscape()
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{
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this.ClearLine();
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this.inputString = "";
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this.RedrawInputLine();
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}
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internal void OnEnter()
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{
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this.ClearLine();
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("> " + this.inputString);
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string obj = this.inputString;
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this.inputString = "";
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bool flag = this.OnInputText != null;
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if (flag)
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{
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this.OnInputText(obj);
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}
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}
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public void Update()
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{
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bool flag = !Console.KeyAvailable;
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if (!flag)
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{
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ConsoleKeyInfo consoleKeyInfo = Console.ReadKey();
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bool flag2 = consoleKeyInfo.Key == ConsoleKey.Enter;
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if (flag2)
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{
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this.OnEnter();
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}
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else
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{
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bool flag3 = consoleKeyInfo.Key == ConsoleKey.Backspace;
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if (flag3)
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{
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this.OnBackspace();
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}
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else
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{
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bool flag4 = consoleKeyInfo.Key == ConsoleKey.Escape;
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if (flag4)
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{
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this.OnEscape();
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}
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else
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{
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bool flag5 = consoleKeyInfo.KeyChar > '\0';
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if (flag5)
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{
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this.inputString += consoleKeyInfo.KeyChar.ToString();
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this.RedrawInputLine();
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}
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}
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}
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}
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}
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}
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}
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}
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