SRMP-Public/SRMP/Packets/World/PacketWorldSwitches.cs
2023-05-29 22:23:11 +02:00

55 lines
1.5 KiB
C#

using Lidgren.Network;
using MonomiPark.SlimeRancher.DataModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SRMultiplayer.Packets
{
[Packet(PacketType.WorldSwitches)]
public class PacketWorldSwitches : Packet
{
public struct WorldSwitchData
{
public string ID;
public MasterSwitchModel Model;
}
public List<WorldSwitchData> Switches { get; set; }
public PacketWorldSwitches() { }
public PacketWorldSwitches(NetIncomingMessage im) { Deserialize(im); }
public override void Serialize(NetOutgoingMessage om)
{
base.Serialize(om);
om.Write(Switches.Count);
foreach(var switchData in Switches)
{
om.Write(switchData.ID);
om.Write((byte)switchData.Model.state);
}
}
public override void Deserialize(NetIncomingMessage im)
{
base.Deserialize(im);
Switches = new List<WorldSwitchData>();
int switchCount = im.ReadInt32();
for(int i = 0; i < switchCount; i++)
{
Switches.Add(new WorldSwitchData()
{
ID = im.ReadString(),
Model = new MasterSwitchModel()
{
state = (SwitchHandler.State)im.ReadByte()
}
});
}
}
}
}