42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SRMultiplayer.Packets
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{
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[Packet(PacketType.GadgetRefinerySpend)]
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public class PacketGadgetRefinerySpend : Packet
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{
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public Dictionary<ushort, int> Amounts { get; set; }
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public PacketGadgetRefinerySpend() { }
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public PacketGadgetRefinerySpend(NetIncomingMessage im) { Deserialize(im); }
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public override void Serialize(NetOutgoingMessage om)
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{
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base.Serialize(om);
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om.Write(Amounts.Count);
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foreach(var data in Amounts)
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{
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om.Write(data.Key);
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om.Write(data.Value);
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}
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}
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public override void Deserialize(NetIncomingMessage im)
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{
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base.Deserialize(im);
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Amounts = new Dictionary<ushort, int>();
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int dataCount = im.ReadInt32();
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for(int i = 0; i < dataCount; i++)
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{
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Amounts.Add(im.ReadUInt16(), im.ReadInt32());
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}
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}
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}
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}
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