SRMP-Public/SRMP/Packets/PuzzleSlots/PacketPuzzleSlots.cs
2023-05-29 22:23:11 +02:00

55 lines
1.5 KiB
C#

using Lidgren.Network;
using MonomiPark.SlimeRancher.DataModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SRMultiplayer.Packets
{
[Packet(PacketType.PuzzleSlots)]
public class PacketPuzzleSlots : Packet
{
public struct PuzzleSlotData
{
public string ID;
public PuzzleSlotModel Model;
}
public List<PuzzleSlotData> PuzzleSlots { get; set; }
public PacketPuzzleSlots() { }
public PacketPuzzleSlots(NetIncomingMessage im) { Deserialize(im); }
public override void Serialize(NetOutgoingMessage om)
{
base.Serialize(om);
om.Write(PuzzleSlots.Count);
foreach(var puzzleSlotData in PuzzleSlots)
{
om.Write(puzzleSlotData.ID);
om.Write(puzzleSlotData.Model.filled);
}
}
public override void Deserialize(NetIncomingMessage im)
{
base.Deserialize(im);
PuzzleSlots = new List<PuzzleSlotData>();
int puzzleSlotCount = im.ReadInt32();
for(int i = 0; i < puzzleSlotCount; i++)
{
PuzzleSlots.Add(new PuzzleSlotData()
{
ID = im.ReadString(),
Model = new PuzzleSlotModel()
{
filled = im.ReadBoolean()
}
});
}
}
}
}