SRMP-Public/SRMP/SRMP.cs
2023-05-29 22:23:11 +02:00

384 lines
16 KiB
C#

using MonomiPark.SlimeRancher.Persist;
using MonomiPark.SlimeRancher.Regions;
using SRMultiplayer.Networking;
using SRMultiplayer.Packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace SRMultiplayer
{
public class SRMP : SRSingleton<SRMP>
{
public static string ModDataPath { get { return Path.Combine(Application.dataPath, "..", "SRMP"); } }
private float m_LastTimeSync;
public override void Awake()
{
base.Awake();
SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
Application.logMessageReceived += Application_logMessageReceived;
var myLoadedAssetBundle = AssetBundle.LoadFromMemory(Utils.ExtractResource("SRMultiplayer.srmultiplayer.dat"));
if (myLoadedAssetBundle == null)
{
SRMP.Log("Failed to load AssetBundle!");
return;
}
Globals.BeatrixController = myLoadedAssetBundle.LoadAsset<RuntimeAnimatorController>("Controller");
Globals.IngameMultiplayerMenuPrefab = myLoadedAssetBundle.LoadAsset<GameObject>("IngameMultiplayerMenu");
Globals.MainMultiplayerMenuPrefab = myLoadedAssetBundle.LoadAsset<GameObject>("MainMultiplayerMenu");
}
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
if(type == LogType.Error || type == LogType.Exception)
{
SRMP.Log(condition);
if (!string.IsNullOrEmpty(stackTrace))
SRMP.Log(stackTrace);
}
}
private void Start()
{
//var menuObj = Instantiate(Globals.MainMultiplayerMenuPrefab, null, false);
//menuObj.AddComponent<NetworkClientUI>();
}
public override void OnDestroy()
{
base.OnDestroy();
NetworkClient.Instance.Disconnect();
NetworkServer.Instance.Disconnect();
}
private void OnApplicationQuit()
{
NetworkClient.Instance.Disconnect();
NetworkServer.Instance.Disconnect();
}
private void Update()
{
if(Globals.GameLoaded)
{
if(Globals.IsServer)
{
if(Time.time - m_LastTimeSync > 30)
{
m_LastTimeSync = Time.time;
new PacketWorldTime()
{
Time = SRSingleton<SceneContext>.Instance.TimeDirector.WorldTime()
}.Send();
}
}
//if(Time.time - m_LastActorTime > 0.5f)
//{
// foreach(var actor in Globals.Actors.Values.ToList())
// {
// if(actor.IsLocal && !actor.gameObject.activeInHierarchy)
// {
// actor.DropOwnership();
// //SRMP.Log($"Dropping actor {actor.name} ({actor.ID}) as it's unloaded");
// }
// }
//}
}
}
private void SceneManager_activeSceneChanged(Scene from, Scene to)
{
if (to.buildIndex == 2) OnMainMenuLoaded();
if (to.buildIndex == 3) OnGameLoaded();
}
private void OnMainMenuLoaded()
{
//var menuObj = Instantiate(Globals.MainMultiplayerMenuPrefab, null, false);
//menuObj.AddComponent<NetworkClientUI>();
Globals.LocalID = 0;
Globals.DisableAchievements = false;
Globals.GameLoaded = false;
Globals.ClientLoaded = false;
Globals.LocalPlayer = null;
Globals.Audios.Clear();
Globals.Actors.Clear();
Globals.Regions.Clear();
Globals.LandPlots.Clear();
Globals.SpawnResources.Clear();
Globals.FXPrefabs.Clear();
Globals.AccessDoors.Clear();
Globals.Gordos.Clear();
Globals.PuzzleSlots.Clear();
Globals.Switches.Clear();
Globals.GadgetSites.Clear();
Globals.PacketSize.Clear();
Globals.Spawners.Clear();
Globals.TreasurePods.Clear();
Globals.ExchangeAcceptors.Clear();
Globals.FireColumns.Clear();
Globals.Kookadobas.Clear();
Globals.LemonTrees.Clear();
Globals.Nutcrackers.Clear();
Globals.RaceTriggers.Clear();
NetworkAmmo.All.Clear();
foreach (var player in Globals.Players.Values.ToList())
{
if(player != null && player.gameObject != null)
{
Destroy(player.gameObject);
}
}
Globals.Players.Clear();
ChatUI.Instance.Clear();
}
private void OnGameLoaded()
{
System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
stopwatch.Start();
var ranchui = Resources.FindObjectsOfTypeAll<RanchHouseUI>().FirstOrDefault();
if (ranchui != null)
{
Globals.BeatrixModel = Instantiate(ranchui.beatrixPrefab.transform.GetChild(1).GetChild(0).gameObject);
Globals.BeatrixModel.transform.localScale *= 0.75f;
Globals.BeatrixModel.SetActive(false);
Utils.SetLayer(Globals.BeatrixModel, 0);
}
foreach (var audio in Resources.FindObjectsOfTypeAll<SECTR_AudioCue>())
{
Globals.Audios.Add(audio.name, audio);
}
var splashOnTrigger = GameObject.FindObjectOfType<SplashOnTrigger>();
Globals.FXPrefabs.Add(splashOnTrigger.playerSplashFX.name, splashOnTrigger.playerSplashFX);
Globals.FXPrefabs.Add(splashOnTrigger.splashFX.name, splashOnTrigger.splashFX);
foreach (var region in Resources.FindObjectsOfTypeAll<Region>())
{
var netRegion = region.gameObject.AddComponent<NetworkRegion>();
netRegion.ID = region.gameObject.GetGameObjectPath().GetHashCode();
netRegion.Region = region;
netRegion.FastForwarder = region.gameObject.GetComponent<RanchCellFastForwarder>();
Globals.Regions.Add(netRegion.ID, netRegion);
foreach(var landPlotLocation in region.gameObject.GetComponentsInChildren<LandPlotLocation>(true))
{
var netLandplot = landPlotLocation.gameObject.GetOrAddComponent<NetworkLandplot>();
netLandplot.Plot = landPlotLocation.GetComponentInChildren<LandPlot>(true);
netLandplot.Location = landPlotLocation;
netLandplot.Region = netRegion;
Globals.LandPlots.Add(netLandplot.Location.id, netLandplot);
}
foreach (var accessDoor in region.gameObject.GetComponentsInChildren<AccessDoor>(true))
{
var netAccessDoor = accessDoor.gameObject.GetOrAddComponent<NetworkAccessDoor>();
netAccessDoor.Door = accessDoor;
netAccessDoor.Region = netRegion;
Globals.AccessDoors.Add(accessDoor.id, netAccessDoor);
}
foreach (var gordo in region.gameObject.GetComponentsInChildren<GordoEat>(true))
{
var netGordo = gordo.gameObject.GetOrAddComponent<NetworkGordo>();
netGordo.Gordo = gordo;
netGordo.Region = netRegion;
Globals.Gordos.Add(netGordo.ID, netGordo);
}
foreach (var puzzleSlot in region.gameObject.GetComponentsInChildren<PuzzleSlot>(true))
{
var netPuzzleSlot = puzzleSlot.gameObject.GetOrAddComponent<NetworkPuzzleSlot>();
netPuzzleSlot.Slot = puzzleSlot;
netPuzzleSlot.Region = netRegion;
Globals.PuzzleSlots.Add(puzzleSlot.id, netPuzzleSlot);
}
foreach (var masterSwitch in region.gameObject.GetComponentsInChildren<WorldStateMasterSwitch>(true))
{
var netSwitch = masterSwitch.gameObject.GetOrAddComponent<NetworkWorldStateMasterSwitch>();
netSwitch.Switch = masterSwitch;
netSwitch.Region = netRegion;
Globals.Switches.Add(masterSwitch.id, netSwitch);
}
foreach (var gadgetSite in region.gameObject.GetComponentsInChildren<GadgetSite>(true))
{
var netGadgetSite = gadgetSite.gameObject.GetOrAddComponent<NetworkGadgetSite>();
netGadgetSite.Site = gadgetSite;
netGadgetSite.Region = netRegion;
Globals.GadgetSites.Add(gadgetSite.id, netGadgetSite);
}
foreach (var treaturePod in region.gameObject.GetComponentsInChildren<TreasurePod>(true))
{
var netTreasurePod = treaturePod.gameObject.GetOrAddComponent<NetworkTreasurePod>();
netTreasurePod.Pod = treaturePod;
netTreasurePod.Region = netRegion;
Globals.TreasurePods.Add(treaturePod.id, netTreasurePod);
}
foreach (var spawner in region.gameObject.GetComponentsInChildren<DirectedActorSpawner>(true))
{
var netSpawner = spawner.gameObject.GetOrAddComponent<NetworkDirectedActorSpawner>();
netSpawner.ID = spawner.gameObject.GetGameObjectPath().GetHashCode();
netSpawner.Spawner = spawner;
netSpawner.Region = netRegion;
Globals.Spawners.Add(netSpawner.ID, netSpawner);
}
foreach (var exchangeAcceptor in region.gameObject.GetComponentsInChildren<ExchangeAcceptor>(true))
{
var netAcceptor = exchangeAcceptor.gameObject.GetOrAddComponent<NetworkExchangeAcceptor>();
netAcceptor.ID = exchangeAcceptor.gameObject.GetGameObjectPath().GetHashCode();
netAcceptor.Acceptor = exchangeAcceptor;
netAcceptor.Region = netRegion;
Globals.ExchangeAcceptors.Add(netAcceptor.ID, netAcceptor);
}
foreach (var fireColumn in region.gameObject.GetComponentsInChildren<FireColumn>(true))
{
var netColumn = fireColumn.gameObject.GetOrAddComponent<NetworkFireColumn>();
netColumn.ID = fireColumn.gameObject.GetGameObjectPath().GetHashCode();
netColumn.Column = fireColumn;
netColumn.Region = netRegion;
Globals.FireColumns.Add(netColumn.ID, netColumn);
}
foreach (var kookadobaPatchNode in region.gameObject.GetComponentsInChildren<KookadobaPatchNode>(true))
{
var netNode = kookadobaPatchNode.gameObject.GetOrAddComponent<NetworkKookadobaPatchNode>();
netNode.ID = kookadobaPatchNode.gameObject.GetGameObjectPath().GetHashCode();
netNode.Node = kookadobaPatchNode;
netNode.Region = netRegion;
Globals.Kookadobas.Add(netNode.ID, netNode);
}
foreach (var nutcracker in region.gameObject.GetComponentsInChildren<Nutcracker>(true))
{
var netCracker = nutcracker.gameObject.GetOrAddComponent<NetworkNutcracker>();
netCracker.ID = nutcracker.gameObject.GetGameObjectPath().GetHashCode();
netCracker.Cracker = nutcracker;
Globals.Nutcrackers.Add(netCracker.ID, netCracker);
}
foreach (var trigger in region.gameObject.GetComponentsInChildren<QuicksilverAmmoReplacer>(true))
{
var netTrigger = trigger.gameObject.GetOrAddComponent<NetworkRaceTrigger>();
netTrigger.ID = trigger.gameObject.GetGameObjectPath().GetHashCode();
netTrigger.Ammo = trigger;
Globals.RaceTriggers.Add(netTrigger.ID, netTrigger);
}
foreach (var trigger in region.gameObject.GetComponentsInChildren<QuicksilverEnergyCheckpoint>(true))
{
var netTrigger = trigger.gameObject.GetOrAddComponent<NetworkRaceTrigger>();
netTrigger.ID = trigger.gameObject.GetGameObjectPath().GetHashCode();
netTrigger.Checkpoint = trigger;
Globals.RaceTriggers.Add(netTrigger.ID, netTrigger);
}
foreach (var trigger in region.gameObject.GetComponentsInChildren<QuicksilverEnergyReplacer>(true))
{
var netTrigger = trigger.gameObject.GetOrAddComponent<NetworkRaceTrigger>();
netTrigger.ID = trigger.gameObject.GetGameObjectPath().GetHashCode();
netTrigger.Energy = trigger;
Globals.RaceTriggers.Add(netTrigger.ID, netTrigger);
}
foreach (var spawnResource in region.gameObject.GetComponentsInChildren<SpawnResource>(true))
{
var netSpawnResource = spawnResource.gameObject.GetOrAddComponent<NetworkSpawnResource>();
netSpawnResource.ID = spawnResource.gameObject.GetGameObjectPath().GetHashCode();
netSpawnResource.SpawnResource = spawnResource;
netSpawnResource.Region = netRegion;
netSpawnResource.LandPlot = spawnResource.GetComponentInParent<NetworkLandplot>(true);
if (!Globals.SpawnResources.ContainsKey(netSpawnResource.ID))
{
Globals.SpawnResources.Add(netSpawnResource.ID, netSpawnResource);
}
}
}
if (Globals.IsClient)
{
Globals.DisableAchievements = true;
Globals.LocalPlayer.transform.SetParent(SRSingleton<SceneContext>.Instance.Player.transform, false);
Globals.LocalPlayer.HasLoaded = true;
foreach (var player in Globals.Players.Values.ToList())
{
if (player.HasLoaded)
{
player.Spawn();
}
}
new PacketPlayerLoaded().Send();
}
else
{
//var hostMenuObj = Instantiate(Globals.IngameMultiplayerMenuPrefab, SRSingleton<PauseMenu>.Instance.transform, true);
//hostMenuObj.AddComponent<NetworkHostUI>();
//hostMenuObj.SetActive(false);
}
Globals.PauseState = PauseState.Playing;
Globals.GameLoaded = true;
stopwatch.Stop();
SRMP.Log($"Loaded the game in {stopwatch.ElapsedMilliseconds}ms");
}
private static FileStream m_LogFileStream;
private static StreamWriter m_LogWriter;
public static void Log(string msg, string prefix = null)
{
if(m_LogFileStream == null)
{
string n = string.Format("log-{0:yyyy-MM-dd_hh-mm-ss-tt}.txt", DateTime.Now);
Directory.CreateDirectory(Path.Combine(ModDataPath, "Logs"));
m_LogFileStream = File.Create(Path.Combine(ModDataPath, "Logs", n));
m_LogWriter = new StreamWriter(m_LogFileStream);
}
string txt = $"[{DateTime.Now.ToString("HH:mm:ss")}]{(prefix != null ? "[" + prefix + "]" : "")} {msg}";
Debug.Log("[SRMP]" + txt);
m_LogWriter.WriteLine(txt);
m_LogWriter.Flush();
}
}
}