66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using Lidgren.Network;
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using MonomiPark.SlimeRancher.DataModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SRMultiplayer.Packets
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{
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[Packet(PacketType.Gordos)]
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public class PacketGordos : Packet
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{
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public struct GordoData
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{
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public string ID;
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public GordoModel Model;
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}
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public List<GordoData> Gordos { get; set; }
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public PacketGordos() { }
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public PacketGordos(NetIncomingMessage im) { Deserialize(im); }
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public override void Serialize(NetOutgoingMessage om)
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{
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base.Serialize(om);
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om.Write(Gordos.Count);
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foreach(var gordo in Gordos)
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{
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om.Write(gordo.ID);
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om.Write(gordo.Model.gordoEatenCount);
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om.Write(gordo.Model.fashions.Count);
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foreach(var fashion in gordo.Model.fashions)
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{
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om.Write((ushort)fashion);
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}
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}
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}
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public override void Deserialize(NetIncomingMessage im)
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{
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base.Deserialize(im);
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Gordos = new List<GordoData>();
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int gordoCount = im.ReadInt32();
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for(int i = 0; i < gordoCount; i++)
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{
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var gordoData = new GordoData()
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{
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ID = im.ReadString(),
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Model = new GordoModel()
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{
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gordoEatenCount = im.ReadInt32()
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}
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};
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int fashionCount = im.ReadInt32();
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for(int j = 0; j < fashionCount; j++)
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{
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gordoData.Model.fashions.Add((Identifiable.Id)im.ReadUInt16());
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}
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Gordos.Add(gordoData);
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}
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}
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}
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}
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