37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Lidgren.Network;
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using UnityEngine;
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namespace SRMultiplayer.Packets
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{
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public abstract class Packet : IPacket
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{
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public virtual void Deserialize(NetIncomingMessage im)
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{
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im.ReadAllFields(this, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
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}
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public virtual void Serialize(NetOutgoingMessage om)
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{
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om.Write((ushort)GetPacketType());
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om.WriteAllFields(this, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
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}
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public PacketType GetPacketType()
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{
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PacketAttribute packet = (PacketAttribute)Attribute.GetCustomAttribute(GetType(), typeof(PacketAttribute));
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if (packet != null)
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{
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return packet.Type;
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}
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else
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{
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SRMP.Log($"Packet {GetType()} has no attribute");
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return PacketType.Unknown;
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}
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}
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}
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}
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