41 lines
990 B
C#
41 lines
990 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Lidgren.Network;
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namespace SRMultiplayer.Packets
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{
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[Packet(PacketType.PediaUnlock)]
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public class PacketPediaUnlock : Packet
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{
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public List<ushort> IDs { get; set; }
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public PacketPediaUnlock() { }
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public PacketPediaUnlock(NetIncomingMessage im) { Deserialize(im); }
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public override void Serialize(NetOutgoingMessage om)
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{
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base.Serialize(om);
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om.Write(IDs.Count);
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foreach (var id in IDs)
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{
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om.Write(id);
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}
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}
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public override void Deserialize(NetIncomingMessage im)
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{
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base.Deserialize(im);
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int count = im.ReadInt32();
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IDs = new List<ushort>();
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for (int i = 0; i < count; i++)
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{
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IDs.Add(im.ReadUInt16());
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}
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}
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}
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}
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