25 lines
No EOL
640 B
C#
25 lines
No EOL
640 B
C#
using HarmonyLib;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(SlimeEatAsh))]
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[HarmonyPatch("Update")]
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class SlimeEatAsh_Update
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{
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static bool Prefix(SlimeEatAsh __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return true;
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var netActor = __instance.GetComponent<NetworkActor>();
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return (netActor != null && netActor.IsLocal) ;
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}
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}
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} |