SRMP-Public/SRMP/Packets/AccessDoors/PacketAccessDoors.cs
2023-05-29 22:23:11 +02:00

55 lines
1.5 KiB
C#

using Lidgren.Network;
using MonomiPark.SlimeRancher.DataModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SRMultiplayer.Packets
{
[Packet(PacketType.AccessDoors)]
public class PacketAccessDoors : Packet
{
public struct AccessDoorData
{
public string ID;
public AccessDoorModel Model;
}
public List<AccessDoorData> Doors { get; set; }
public PacketAccessDoors() { }
public PacketAccessDoors(NetIncomingMessage im) { Deserialize(im); }
public override void Serialize(NetOutgoingMessage om)
{
base.Serialize(om);
om.Write(Doors.Count);
foreach(var door in Doors)
{
om.Write(door.ID);
om.Write((byte)door.Model.state);
}
}
public override void Deserialize(NetIncomingMessage im)
{
base.Deserialize(im);
Doors = new List<AccessDoorData>();
int doorCount = im.ReadInt32();
for(int i = 0; i < doorCount; i++)
{
Doors.Add(new AccessDoorData()
{
ID = im.ReadString(),
Model = new AccessDoorModel()
{
state = (AccessDoor.State)im.ReadByte()
}
});
}
}
}
}