SRMP-Public/SRMP/Packets/Players/PacketPlayerPosition.cs

23 lines
574 B
C#

using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace SRMultiplayer.Packets
{
[Packet(PacketType.PlayerPosition)]
public class PacketPlayerPosition : Packet
{
public byte ID;
public Vector3 Position;
public float Rotation;
public float WeaponY;
public byte RegionSet;
public bool OnLoad = true;
public PacketPlayerPosition() { }
public PacketPlayerPosition(NetIncomingMessage im) { Deserialize(im); }
}
}