238 lines
No EOL
10 KiB
C#
238 lines
No EOL
10 KiB
C#
using MonomiPark.SlimeRancher.Regions;
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using SRMultiplayer.Networking;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace SRMultiplayer
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{
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public class SRMPConsole : MonoBehaviour
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{
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ConsoleWindow console = new ConsoleWindow();
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ConsoleInput input = new ConsoleInput();
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//
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// Create console window, register callbacks
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//
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void Awake()
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{
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DontDestroyOnLoad(gameObject);
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console.Initialize();
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console.SetTitle("Slime Rancher");
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input.OnInputText += OnInputText;
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Application.logMessageReceived += Application_logMessageReceived;
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SRMP.Log("Console Started");
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}
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private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
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{
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if (type == LogType.Warning)
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Console.ForegroundColor = ConsoleColor.Yellow;
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else if (type == LogType.Error)
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Console.ForegroundColor = ConsoleColor.Red;
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else
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Console.ForegroundColor = ConsoleColor.White;
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// We're half way through typing something, so clear this line ..
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if (Console.CursorLeft != 0)
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input.ClearLine();
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Console.WriteLine(condition);
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if (!string.IsNullOrEmpty(stackTrace))
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Console.WriteLine(stackTrace);
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// If we were typing something re-add it.
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input.RedrawInputLine();
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}
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//
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// Text has been entered into the console
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// Run it as a console command
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//
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void OnInputText(string obj)
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{
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var args = obj.Split(' ');
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var cmd = args.FirstOrDefault();
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args = args.Skip(1).ToArray();
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switch (cmd.ToLower())
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{
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case "cheat":
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{
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if (args.Length > 0)
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{
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if (args[0].Equals("money"))
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{
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if (args.Length != 2 || !int.TryParse(args[1], out int money))
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{
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SRMP.Log("Usage: cheat money <amount>");
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}
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else
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{
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if(money > 0)
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SRSingleton<SceneContext>.Instance.PlayerState.AddCurrency(money);
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else
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SRSingleton<SceneContext>.Instance.PlayerState.SpendCurrency(money);
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}
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}
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else if(args[0].Equals("enable"))
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{
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//TestUI.Instance.cheat = !TestUI.Instance.cheat;
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}
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else if (args[0].Equals("keys"))
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{
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if (args.Length != 2 || !int.TryParse(args[1], out int value))
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{
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SRMP.Log("Usage: cheat keys <amount>");
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}
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else
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{
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SRSingleton<SceneContext>.Instance.PlayerState.model.keys = value;
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}
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}
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else if (args[0].Equals("allgadgets"))
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{
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foreach (var data in (Gadget.Id[])Enum.GetValues(typeof(Gadget.Id)))
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{
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SRSingleton<SceneContext>.Instance.GadgetDirector.model.gadgets[data] = int.MaxValue;
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}
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foreach (var data in Identifiable.CRAFT_CLASS.Union(Identifiable.PLORT_CLASS))
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{
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SRSingleton<SceneContext>.Instance.GadgetDirector.model.craftMatCounts[data] = int.MaxValue;
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}
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}
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else if (args[0].Equals("spawn"))
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{
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if (args.Length == 2)
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{
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if (Enum.TryParse<Identifiable.Id>(args[1].ToUpper(), out Identifiable.Id id))
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{
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GameObject prefab = SRSingleton<GameContext>.Instance.LookupDirector.GetPrefab(id);
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if (prefab != null)
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{
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SRBehaviour.InstantiateActor(prefab, SRSingleton<SceneContext>.Instance.GameModel.player.currRegionSetId, SRSingleton<SceneContext>.Instance.GameModel.player.GetPos() + new Vector3(0, 4, 0), Quaternion.identity, false);
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}
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else
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{
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SRMP.Log(id + " can not be spawned");
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}
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}
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else
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{
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var data = Enum.GetNames(typeof(Identifiable.Id)).Where(n => n.ToLower().Contains(args[1].ToLower()));
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SRMP.Log(args[1] + " not found. " + (data.Count() > 0 ? " Did you mean one of these?" : ""));
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foreach (var name in data)
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{
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SRMP.Log(name);
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}
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}
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}
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else if (args.Length == 3 && int.TryParse(args[2], out int amount))
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{
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if (Enum.TryParse<Identifiable.Id>(args[1].ToUpper(), out Identifiable.Id id))
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{
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GameObject prefab = SRSingleton<GameContext>.Instance.LookupDirector.GetPrefab(id);
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if (prefab != null)
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{
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for (int i = 0; i < amount; i++)
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{
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SRBehaviour.InstantiateActor(prefab, SRSingleton<SceneContext>.Instance.GameModel.player.currRegionSetId, SRSingleton<SceneContext>.Instance.GameModel.player.GetPos() + new Vector3(0, 4, 0), Quaternion.identity, false);
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}
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}
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else
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{
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SRMP.Log(id + " can not be spawned");
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}
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}
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else
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{
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var data = Enum.GetNames(typeof(Identifiable.Id)).Where(n => n.ToLower().Contains(args[1].ToLower()));
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SRMP.Log(args[1] + " not found. " + (data.Count() > 0 ? " Did you mean one of these?" : ""));
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foreach (var name in data)
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{
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SRMP.Log(name);
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}
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}
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}
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else
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{
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SRMP.Log("Usage: cheat spawn <id> (<amount>)");
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}
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}
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}
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else
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{
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SRMP.Log("Available sub commands:");
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SRMP.Log("cheat money <amount>");
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SRMP.Log("cheat keys <amount>");
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SRMP.Log("cheat spawn <id> (<amount>)");
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SRMP.Log("cheat allgadgets");
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}
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}
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break;
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case "tp":
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{
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if (args.Length == 1)
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{
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var player = Globals.Players.Values.FirstOrDefault(p => p.Username.Equals(args[0], StringComparison.CurrentCultureIgnoreCase));
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if (player != null)
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{
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SRSingleton<SceneContext>.Instance.player.transform.position = player.transform.position;
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}
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else
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{
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SRMP.Log("Player not found");
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}
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}
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else
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{
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SRMP.Log("Usage: tp <username>");
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}
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}
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break;
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case "listplayers":
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{
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SRMP.Log("Players:");
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foreach (var player in Globals.Players.Values)
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{
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SRMP.Log(player.Username);
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}
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}
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break;
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case "sleep":
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{
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if (args.Length == 1)
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{
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SRSingleton<SceneContext>.Instance.TimeDirector.FastForwardTo(SRSingleton<SceneContext>.Instance.TimeDirector.HoursFromNow(float.Parse(args[0])));
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}
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}
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break;
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}
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}
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//
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// Update the input every frame
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// This gets new key input and calls the OnInputText callback
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//
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void Update()
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{
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input.Update();
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}
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//
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// It's important to call console.ShutDown in OnDestroy
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// because compiling will error out in the editor if you don't
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// because we redirected output. This sets it back to normal.
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//
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void OnDestroy()
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{
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console.Shutdown();
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}
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}
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} |