SRMP-Public/SRMP/Console/ConsoleInput.cs

156 lines
5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SRMultiplayer
{
public class ConsoleInput
{
public string inputString = "";
public event Action<string> OnInputText;
public void ClearLine()
{
Console.CursorLeft = 0;
Console.Write(new string(' ', Console.BufferWidth));
Console.CursorTop--;
Console.CursorLeft = 0;
}
public void RedrawInputLine()
{
bool flag = Console.CursorLeft > 0;
if (flag)
{
this.ClearLine();
}
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("> ");
Console.Write(this.inputString);
}
internal void OnBackspace()
{
bool flag = this.inputString.Length <= 0;
if (!flag)
{
this.inputString = this.inputString.Substring(0, this.inputString.Length - 1);
this.RedrawInputLine();
}
}
internal void OnEscape()
{
this.ClearLine();
this.inputString = "";
this.RedrawInputLine();
}
internal void OnEnter()
{
this.ClearLine();
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("> " + this.inputString);
string obj = this.inputString;
this.inputString = "";
bool flag = this.OnInputText != null;
if (flag)
{
//on text inputed reset the search loc and cycle the search tree
searchLoc = -1; //searchLoc set to -1 to always go to place 0 on first arrow
AddToCommandTree(obj);
this.OnInputText(obj);
}
}
List<string> cmdTree = new List<string>();
internal void AddToCommandTree(string cmdText)
{
cmdTree.Insert(0,cmdText);
//if tree gets larger than 10 remove the 11th item
if (cmdTree.Count > 10) { cmdTree.RemoveAt(10); };
}
//handle internal cycling of last 10 commands
int searchLoc = -1;
internal void GetCommand(int diff)
{
if (cmdTree.Count > 0)
{
searchLoc = searchLoc + diff;
//prevent below 0 or over max position
if (searchLoc > (cmdTree.Count - 1)) searchLoc = (cmdTree.Count - 1);
if (searchLoc < 0) searchLoc = 0;
//if a new location is found enter the search text in the input and redraw it.
this.inputString = cmdTree[searchLoc];
this.RedrawInputLine();
}
else
{
Console.WriteLine("cmdTree is empty");
}
}
public void Update()
{
bool flag = !Console.KeyAvailable;
if (!flag)
{
ConsoleKeyInfo consoleKeyInfo = Console.ReadKey();
bool flag2 = consoleKeyInfo.Key == ConsoleKey.Enter;
if (flag2)
{
this.OnEnter();
}
else
{
bool flag3 = consoleKeyInfo.Key == ConsoleKey.Backspace;
if (flag3)
{
this.OnBackspace();
}
else
{
bool flag4 = consoleKeyInfo.Key == ConsoleKey.Escape;
if (flag4)
{
this.OnEscape();
}
else
{
bool flag5 = consoleKeyInfo.KeyChar > '\0';
if (flag5)
{
this.inputString += consoleKeyInfo.KeyChar.ToString();
this.RedrawInputLine();
}
else
{
//handle up pressed to get previous lines
bool flag6 = consoleKeyInfo.Key == ConsoleKey.UpArrow;
if (flag6)
{
this.GetCommand(1);
}
else
{
//handle down pressed to get next lines
bool flag7 = consoleKeyInfo.Key == ConsoleKey.DownArrow;
if (flag7)
{
this.GetCommand(-1);
}
}
}
}
}
}
}
}
}
}