55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using Lidgren.Network;
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using MonomiPark.SlimeRancher.DataModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SRMultiplayer.Packets
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{
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[Packet(PacketType.TreasurePods)]
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public class PacketTreasurePods : Packet
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{
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public struct TreasurePodData
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{
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public string ID;
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public TreasurePodModel Model;
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}
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public List<TreasurePodData> TreasurePods { get; set; }
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public PacketTreasurePods() { }
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public PacketTreasurePods(NetIncomingMessage im) { Deserialize(im); }
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public override void Serialize(NetOutgoingMessage om)
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{
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base.Serialize(om);
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om.Write(TreasurePods.Count);
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foreach(var pod in TreasurePods)
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{
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om.Write(pod.ID);
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om.Write((byte)pod.Model.state);
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}
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}
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public override void Deserialize(NetIncomingMessage im)
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{
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base.Deserialize(im);
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TreasurePods = new List<TreasurePodData>();
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int podCount = im.ReadInt32();
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for(int i = 0; i < podCount; i++)
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{
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TreasurePods.Add(new TreasurePodData()
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{
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ID = im.ReadString(),
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Model = new TreasurePodModel()
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{
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state = (TreasurePod.State)im.ReadByte()
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}
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});
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}
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}
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}
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}
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