seb-win-refactoring/SafeExamBrowser.SystemComponents/Keyboard/Keyboard.cs

105 lines
3.1 KiB
C#

/*
* Copyright (c) 2024 ETH Zürich, IT Services
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Windows.Forms;
using System.Windows.Input;
using SafeExamBrowser.Logging.Contracts;
using SafeExamBrowser.SystemComponents.Contracts.Keyboard;
using SafeExamBrowser.SystemComponents.Contracts.Keyboard.Events;
namespace SafeExamBrowser.SystemComponents.Keyboard
{
public class Keyboard : IKeyboard
{
private readonly IList<KeyboardLayout> layouts;
private readonly ILogger logger;
private InputLanguage originalLanguage;
public event LayoutChangedEventHandler LayoutChanged;
public Keyboard(ILogger logger)
{
this.layouts = new List<KeyboardLayout>();
this.logger = logger;
}
public void ActivateLayout(Guid layoutId)
{
var layout = layouts.First(l => l.Id == layoutId);
logger.Info($"Changing keyboard layout to {layout}...");
InputLanguage.CurrentInputLanguage = layout.InputLanguage;
layout.IsCurrent = true;
LayoutChanged?.Invoke(layout);
}
public void Initialize()
{
originalLanguage = InputLanguage.CurrentInputLanguage;
logger.Info($"Saved current keyboard layout {ToString(originalLanguage)}.");
foreach (InputLanguage language in InputLanguage.InstalledInputLanguages)
{
var layout = new KeyboardLayout
{
CultureCode = language.Culture.ThreeLetterISOLanguageName.ToUpper(),
CultureName = language.Culture.NativeName,
InputLanguage = language,
IsCurrent = originalLanguage.Equals(language),
LayoutName = language.LayoutName
};
layouts.Add(layout);
logger.Info($"Detected keyboard layout {layout}.");
}
InputLanguageManager.Current.InputLanguageChanged += InputLanguageManager_InputLanguageChanged;
}
public IEnumerable<IKeyboardLayout> GetLayouts()
{
return new List<KeyboardLayout>(layouts.OrderBy(l => l.CultureName));
}
public void Terminate()
{
InputLanguageManager.Current.InputLanguageChanged -= InputLanguageManager_InputLanguageChanged;
if (originalLanguage != null)
{
InputLanguage.CurrentInputLanguage = originalLanguage;
logger.Info($"Restored original keyboard layout {ToString(originalLanguage)}.");
}
}
private void InputLanguageManager_InputLanguageChanged(object sender, InputLanguageEventArgs e)
{
var layout = layouts.First(l => l.InputLanguage.Culture.Equals(e.NewLanguage));
logger.Info($"Detected keyboard layout change from {ToString(e.PreviousLanguage)} to {ToString(e.NewLanguage)}.");
layout.IsCurrent = true;
LayoutChanged?.Invoke(layout);
}
private string ToString(InputLanguage language)
{
return $"'{language.Culture.NativeName}' [{language.Culture.ThreeLetterISOLanguageName.ToUpper()}, {language.LayoutName}]";
}
private string ToString(CultureInfo culture)
{
return $"'{culture.NativeName}' [{culture.ThreeLetterISOLanguageName.ToUpper()}]";
}
}
}