293 lines
7.5 KiB
C#
293 lines
7.5 KiB
C#
/*
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* Copyright (c) 2024 ETH Zürich, IT Services
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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using System;
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using System.ServiceModel;
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using System.Timers;
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using SafeExamBrowser.Communication.Contracts;
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using SafeExamBrowser.Communication.Contracts.Data;
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using SafeExamBrowser.Communication.Contracts.Events;
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using SafeExamBrowser.Communication.Contracts.Proxies;
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using SafeExamBrowser.Logging.Contracts;
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namespace SafeExamBrowser.Communication.Proxies
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{
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/// <summary>
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/// Base implementation of an <see cref="ICommunicationProxy"/>.
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/// </summary>
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public abstract class BaseProxy : ICommunicationProxy
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{
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private const int ONE_MINUTE = 60000;
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private readonly object @lock = new object();
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private string address;
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private Interlocutor owner;
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private IProxyObject proxy;
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private IProxyObjectFactory factory;
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private Guid? communicationToken;
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private Timer timer;
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protected ILogger Logger { get; }
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public bool IsConnected => communicationToken.HasValue;
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public event CommunicationEventHandler ConnectionLost;
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public BaseProxy(string address, IProxyObjectFactory factory, ILogger logger, Interlocutor owner)
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{
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this.address = address;
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this.factory = factory;
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this.Logger = logger;
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this.owner = owner;
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}
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public virtual bool Connect(Guid? token = null, bool autoPing = true)
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{
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try
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{
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Logger.Debug($"Trying to connect to endpoint '{address}'{(token.HasValue ? $" with authentication token '{token}'" : string.Empty)}...");
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InitializeProxyObject();
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var response = proxy.Connect(token);
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var success = response.ConnectionEstablished;
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communicationToken = response.CommunicationToken;
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Logger.Debug($"Connection was {(success ? "established" : "refused")}.");
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if (success && autoPing)
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{
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StartAutoPing();
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}
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return success;
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}
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catch (EndpointNotFoundException)
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{
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Logger.Warn($"Endpoint '{address}' could not be found!");
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}
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catch (Exception e)
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{
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Logger.Error($"Failed to connect to endpoint '{address}'!", e);
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}
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return false;
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}
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public virtual bool Disconnect()
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{
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try
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{
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if (!IsConnected)
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{
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Logger.Warn($"Cannot disconnect from endpoint '{address}' before being connected!");
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return false;
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}
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StopAutoPing();
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var message = new DisconnectionMessage
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{
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CommunicationToken = communicationToken.Value,
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Interlocutor = owner
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};
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var response = proxy.Disconnect(message);
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var success = response.ConnectionTerminated;
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Logger.Debug($"{(success ? "Disconnected" : "Failed to disconnect")} from '{address}'.");
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if (success)
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{
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communicationToken = null;
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}
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return success;
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}
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catch (Exception e)
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{
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Logger.Error($"Failed to disconnect from endpoint '{address}'!", e);
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return false;
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}
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}
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/// <summary>
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/// Sends the given message, optionally returning a response. If no response is expected, <c>null</c> will be returned.
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/// </summary>
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/// <exception cref="ArgumentNullException">If the given message is <c>null</c>.</exception>
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/// <exception cref="InvalidOperationException">If no connection has been established yet or the connection is corrupted.</exception>
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protected virtual Response Send(Message message)
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{
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FailIfNull(message);
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FailIfNotConnected();
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message.CommunicationToken = communicationToken.Value;
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Logger.Debug($"Sending message '{ToString(message)}'...");
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var response = proxy.Send(message);
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Logger.Debug($"Received response '{ToString(response)}' for message '{ToString(message)}'.");
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return response;
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}
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/// <summary>
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/// Sends the given purport as <see cref="SimpleMessage"/>.
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/// </summary>
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protected Response Send(SimpleMessagePurport purport)
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{
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return Send(new SimpleMessage(purport));
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}
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/// <summary>
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/// Determines whether the given response is a <see cref="SimpleResponse"/> with purport <see cref="SimpleResponsePurport.Acknowledged"/>.
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/// </summary>
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protected bool IsAcknowledged(Response response)
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{
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return response is SimpleResponse simpleResponse && simpleResponse.Purport == SimpleResponsePurport.Acknowledged;
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}
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/// <summary>
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/// Tests whether the connection to the host is alive by sending a ping message. If the transmission of the message fails or it is
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/// not acknowledged, the <see cref="ConnectionLost"/> event is fired and the auto-ping timer stopped (if it was initialized).
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/// </summary>
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protected void TestConnection()
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{
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try
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{
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var response = Send(SimpleMessagePurport.Ping);
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if (IsAcknowledged(response))
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{
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Logger.Info("Pinged host, connection is alive.");
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}
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else
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{
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Logger.Error($"Host did not acknowledge ping message! Received: {ToString(response)}.");
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timer?.Stop();
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ConnectionLost?.Invoke();
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}
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}
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catch (Exception e)
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{
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Logger.Error("Failed to ping host!", e);
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timer?.Stop();
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ConnectionLost?.Invoke();
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}
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}
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/// <summary>
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/// Retrieves the string representation of the given <see cref="Message"/>, or indicates that a message is <c>null</c>.
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/// </summary>
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protected string ToString(Message message)
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{
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return message != null ? message.ToString() : "<null>";
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}
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/// <summary>
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/// Retrieves the string representation of the given <see cref="Response"/>, or indicates that a response is <c>null</c>.
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/// </summary>
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protected string ToString(Response response)
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{
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return response != null ? response.ToString() : "<null>";
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}
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private void InitializeProxyObject()
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{
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proxy = factory.CreateObject(address);
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proxy.Closed += BaseProxy_Closed;
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proxy.Closing += BaseProxy_Closing;
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proxy.Faulted += BaseProxy_Faulted;
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proxy.Opened += BaseProxy_Opened;
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proxy.Opening += BaseProxy_Opening;
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}
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private void BaseProxy_Closed(object sender, EventArgs e)
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{
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Logger.Debug("Communication channel has been closed.");
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}
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private void BaseProxy_Closing(object sender, EventArgs e)
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{
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Logger.Debug("Communication channel is closing...");
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}
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private void BaseProxy_Faulted(object sender, EventArgs e)
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{
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Logger.Warn("Communication channel has faulted!");
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timer?.Stop();
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ConnectionLost?.Invoke();
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}
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private void BaseProxy_Opened(object sender, EventArgs e)
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{
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Logger.Debug("Communication channel has been opened.");
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}
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private void BaseProxy_Opening(object sender, EventArgs e)
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{
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Logger.Debug("Communication channel is opening...");
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}
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private void FailIfNull(Message message)
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{
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if (message == null)
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{
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throw new ArgumentNullException(nameof(message));
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}
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}
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private void FailIfNotConnected()
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{
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if (!IsConnected)
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{
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throw new InvalidOperationException($"Cannot send message before being connected to endpoint '{address}'!");
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}
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if (proxy == null || proxy.State != CommunicationState.Opened)
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{
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throw new InvalidOperationException($"Tried to send message, but channel was {GetChannelState()}!");
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}
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}
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private string GetChannelState()
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{
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return proxy == null ? "null" : $"in state '{proxy.State}'";
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}
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private void StartAutoPing()
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{
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lock (@lock)
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{
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timer = new Timer(ONE_MINUTE) { AutoReset = true };
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timer.Elapsed += Timer_Elapsed;
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timer.Start();
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}
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}
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private void StopAutoPing()
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{
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lock (@lock)
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{
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timer?.Stop();
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}
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}
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private void Timer_Elapsed(object sender, ElapsedEventArgs args)
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{
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lock (@lock)
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{
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if (timer.Enabled)
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{
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TestConnection();
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}
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}
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}
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}
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}
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