b1524 - Added Text Tranformation pipeline
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parent
286185bf1c
commit
256e2370a3
4 changed files with 59 additions and 12 deletions
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@ -15,7 +15,7 @@ using System.Resources;
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[assembly: AssemblyCulture("")]
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// Version informationr(
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[assembly: AssemblyVersion("0.0.0.1510")]
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[assembly: AssemblyFileVersion("0.0.0.1510")]
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[assembly: AssemblyVersion("0.0.0.1524")]
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[assembly: AssemblyFileVersion("0.0.0.1524")]
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[assembly: NeutralResourcesLanguageAttribute( "en-US" )]
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@ -496,6 +496,10 @@
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</ItemGroup>
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<ItemGroup>
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<Content Include="Console\Console Commands.txt" />
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<Content Include="modinfo.tt">
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<Generator>TextTemplatingFileGenerator</Generator>
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<LastGenOutput>modinfo.json</LastGenOutput>
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</Content>
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<Content Include="Properties\AssemblyInfo.tt">
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<Generator>TextTemplatingFileGenerator</Generator>
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<LastGenOutput>AssemblyInfo.cs</LastGenOutput>
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@ -513,7 +517,11 @@
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<EmbeddedResource Include="srmultiplayer.dat" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="modinfo.json" />
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<EmbeddedResource Include="modinfo.json">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>modinfo.tt</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@ -521,7 +529,13 @@
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</PostBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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<PreBuildEvent>if "$(ConfigurationName)" == "Standalone" (
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"$(DevEnvDir)TextTransform.exe" "$(ProjectDir)Properties\AssemblyInfo.tt"
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"$(DevEnvDir)TextTransform.exe" "$(ProjectDir)modinfo.tt"
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)
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if "$(ConfigurationName)" == "SRML" (
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"$(DevEnvDir)TextTransform.exe" "$(ProjectDir)Properties\AssemblyInfo.tt"
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"$(DevEnvDir)TextTransform.exe" "$(ProjectDir)modinfo.tt"
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)</PreBuildEvent>
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</PropertyGroup>
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</Project>
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@ -1,9 +1,10 @@
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{
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"id": "srmp",
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"name": "Slime Rancher Multiplayer",
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"version": "0.0.1510",
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"version": "0.0.1524",
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"author": "SatyPardus",
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"dependencies": [
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]
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}
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32
SRMP/modinfo.tt
Normal file
32
SRMP/modinfo.tt
Normal file
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@ -0,0 +1,32 @@
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<#@ template debug="true" hostspecific="true" language="C#" #>
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<#@ output extension=".json" #>
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<#@ import namespace="System.IO" #>
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<#@ import namespace="System.Text.RegularExpressions" #>
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<#
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string output = File.ReadAllText(this.Host.ResolvePath("Properties/AssemblyInfo.cs"));
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Regex pattern = new Regex("AssemblyVersion\\(\"(?<major>\\d+)\\.(?<minor>\\d+)\\.(?<revision>\\d+)\\.(?<build>\\d+)\"\\)");
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MatchCollection matches = pattern.Matches(output);
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if( matches.Count == 1 )
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{
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major = Convert.ToInt32(matches[0].Groups["major"].Value);
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minor = Convert.ToInt32(matches[0].Groups["minor"].Value);
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build = Convert.ToInt32(matches[0].Groups["build"].Value);
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revision = Convert.ToInt32(matches[0].Groups["revision"].Value);
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}
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#>
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{
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"id": "srmp",
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"name": "Slime Rancher Multiplayer",
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"version": "0.0.<#= this.build #>",
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"author": "SatyPardus",
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"dependencies": [
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]
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}
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<#+
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int major = 0;
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int minor = 0;
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int revision = 0;
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int build = 0;
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#>
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