Revert "Commented out the Playerammo logs to clean up the console read out a bit"
This reverts commit 8ea44b4edd.
			
			
This commit is contained in:
		
							parent
							
								
									8ea44b4edd
								
							
						
					
					
						commit
						3c875658fb
					
				
					 1 changed files with 9 additions and 9 deletions
				
			
		|  | @ -32,7 +32,7 @@ namespace SRMultiplayer.Patches | ||||||
|             } |             } | ||||||
|             else if(__instance is NetworkPlayerAmmo) |             else if(__instance is NetworkPlayerAmmo) | ||||||
|             { |             { | ||||||
|                 //SRMP.Log($"DecrementSelectedAmmo {((NetworkPlayerAmmo)__instance).ID} {amount}", "PLAYERAMMO"); |                 SRMP.Log($"DecrementSelectedAmmo {((NetworkPlayerAmmo)__instance).ID} {amount}", "PLAYERAMMO"); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | @ -63,7 +63,7 @@ namespace SRMultiplayer.Patches | ||||||
|             } |             } | ||||||
|             else if (__instance is NetworkPlayerAmmo) |             else if (__instance is NetworkPlayerAmmo) | ||||||
|             { |             { | ||||||
|                 //SRMP.Log($"Clear {((NetworkPlayerAmmo)__instance).ID} {index}", "PLAYERAMMO"); |                 SRMP.Log($"Clear {((NetworkPlayerAmmo)__instance).ID} {index}", "PLAYERAMMO"); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | @ -78,7 +78,7 @@ namespace SRMultiplayer.Patches | ||||||
| 
 | 
 | ||||||
|             if (__result && __instance is NetworkPlayerAmmo) |             if (__result && __instance is NetworkPlayerAmmo) | ||||||
|             { |             { | ||||||
|                 //SRMP.Log($"ReplaceWithQuicksilverAmmo {((NetworkPlayerAmmo)__instance).ID} {id} {count}", "PLAYERAMMO"); |                 SRMP.Log($"ReplaceWithQuicksilverAmmo {((NetworkPlayerAmmo)__instance).ID} {id} {count}", "PLAYERAMMO"); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | @ -93,7 +93,7 @@ namespace SRMultiplayer.Patches | ||||||
| 
 | 
 | ||||||
|             if (__result && __instance is NetworkPlayerAmmo) |             if (__result && __instance is NetworkPlayerAmmo) | ||||||
|             { |             { | ||||||
|                 //SRMP.Log($"SetAmmoSlot {((NetworkPlayerAmmo)__instance).ID} {idx}", "PLAYERAMMO"); |                 SRMP.Log($"SetAmmoSlot {((NetworkPlayerAmmo)__instance).ID} {idx}", "PLAYERAMMO"); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | @ -108,7 +108,7 @@ namespace SRMultiplayer.Patches | ||||||
| 
 | 
 | ||||||
|             if (__result && __instance is NetworkPlayerAmmo) |             if (__result && __instance is NetworkPlayerAmmo) | ||||||
|             { |             { | ||||||
|                 //SRMP.Log($"Replace {((NetworkPlayerAmmo)__instance).ID} {previous} {next}", "PLAYERAMMO"); |                 SRMP.Log($"Replace {((NetworkPlayerAmmo)__instance).ID} {previous} {next}", "PLAYERAMMO"); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | @ -140,7 +140,7 @@ namespace SRMultiplayer.Patches | ||||||
|             } |             } | ||||||
|             else if (__instance is NetworkPlayerAmmo) |             else if (__instance is NetworkPlayerAmmo) | ||||||
|             { |             { | ||||||
|                 //SRMP.Log($"Decrement {((NetworkPlayerAmmo)__instance).ID} {index} {count}", "PLAYERAMMO"); |                 SRMP.Log($"Decrement {((NetworkPlayerAmmo)__instance).ID} {index} {count}", "PLAYERAMMO"); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | @ -214,7 +214,7 @@ namespace SRMultiplayer.Patches | ||||||
|                         } |                         } | ||||||
|                         else if(__instance is NetworkPlayerAmmo) |                         else if(__instance is NetworkPlayerAmmo) | ||||||
|                         { |                         { | ||||||
|                             //SRMP.Log($"MaybeAddToSlot1 {((NetworkPlayerAmmo)__instance).ID} {id} {i}", "PLAYERAMMO"); |                             SRMP.Log($"MaybeAddToSlot1 {((NetworkPlayerAmmo)__instance).ID} {id} {i}", "PLAYERAMMO"); | ||||||
|                         } |                         } | ||||||
| 
 | 
 | ||||||
|                         __instance.Slots[i].count = slotMaxCount; |                         __instance.Slots[i].count = slotMaxCount; | ||||||
|  | @ -249,7 +249,7 @@ namespace SRMultiplayer.Patches | ||||||
|                         } |                         } | ||||||
|                         else if (__instance is NetworkPlayerAmmo) |                         else if (__instance is NetworkPlayerAmmo) | ||||||
|                         { |                         { | ||||||
|                             //SRMP.Log($"MaybeAddToSlot2 {((NetworkPlayerAmmo)__instance).ID} {id} {i}", "PLAYERAMMO"); |                             SRMP.Log($"MaybeAddToSlot2 {((NetworkPlayerAmmo)__instance).ID} {id} {i}", "PLAYERAMMO"); | ||||||
|                         } |                         } | ||||||
|                     } |                     } | ||||||
|                     flag2 = true; |                     flag2 = true; | ||||||
|  | @ -292,7 +292,7 @@ namespace SRMultiplayer.Patches | ||||||
|                         } |                         } | ||||||
|                         else if (__instance is NetworkPlayerAmmo) |                         else if (__instance is NetworkPlayerAmmo) | ||||||
|                         { |                         { | ||||||
|                             //SRMP.Log($"MaybeAddToSlot3 {((NetworkPlayerAmmo)__instance).ID} {id} {id}", "PLAYERAMMO"); |                             SRMP.Log($"MaybeAddToSlot3 {((NetworkPlayerAmmo)__instance).ID} {id} {id}", "PLAYERAMMO"); | ||||||
|                         } |                         } | ||||||
|                         flag2 = true; |                         flag2 = true; | ||||||
|                     } |                     } | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		
		Reference in a new issue
	
	 Twirlbug
						Twirlbug