SRMP-Public/SRMP/Custom UI/MultiplayerUI.cs

598 lines
18 KiB
C#

using UnityEngine;
using System.Collections;
using SRMultiplayer;
using UnityEngine.SceneManagement;
using System;
using System.Text.RegularExpressions;
using SRMultiplayer.Networking;
public class MultiplayerUI : SRSingleton<MultiplayerUI>
{
private Rect windowRect = new Rect(Screen.width - 300 - 20, 20, 300, 500);
private Vector2 playersScroll = Vector2.zero;
private string ipaddress = "localhost";
private string port = "16500";
private string servercode = "";
//use internal name with getter and setter to allow the menu panel to remember the users last choice
private int _menuOpen;
private int menuOpen //menu open hold the current menu state (0 colapsed, 1 minimized, 2 open)
{
get
{
return _menuOpen;
}
set
{
_menuOpen = value;
//save users setting
PlayerPrefs.SetInt("SRMP_Menu", menuOpen);
}
}
private string username;
private float lastCodeUse;
private ConnectError error;
private ConnectHelp help;
private string errorMessage;
public enum ConnectError
{
None,
InvalidServerCode,
ServerCodeTimeout,
Kicked,
Message
}
public enum ConnectHelp
{
None,
ServerCode,
Hosting,
}
/// <summary>
/// Creation of gui with side panel is last display state
/// </summary>
public override void Awake()
{
base.Awake();
//set default ui location width adapting numbers for smaller resolutions
float width = 300;
if (Screen.width / 4 < width) width = Screen.width / 4;
windowRect = new Rect(Screen.width - width - 20, 20, width, 500);
Globals.Username = PlayerPrefs.GetString("SRMP_Username", "");
ipaddress = PlayerPrefs.GetString("SRMP_IP", "localhost");
port = PlayerPrefs.GetString("SRMP_Port", "16500");
menuOpen = PlayerPrefs.GetInt("SRMP_Menu", 2); ; //start panel open by default
username = Globals.Username;
}
/// <summary>
/// Update of panel display
/// </summary>
private void Update()
{
if (lastCodeUse > 0f)
{
var prevTime = lastCodeUse;
lastCodeUse -= Time.deltaTime;
if (prevTime > 0f && lastCodeUse <= 0f)
{
error = ConnectError.ServerCodeTimeout;
}
}
//this sets presskey senarios
if (Input.GetKeyDown(KeyCode.F4))
{
//use the f4 key to swap between collapsed and minimized
menuOpen = menuOpen == 2 ? 0 : 2;
}
if (Input.GetKeyDown(KeyCode.F3))
{
//use the f3 key to set minimized or maximized
menuOpen = menuOpen < 2 ? 2 : 1;
}
}
/// <summary>
/// Handle draw event of the gui
/// </summary>
private void OnGUI()
{
//verify on a window that the menu can be drawn on
if ((!Levels.isMainMenu() && !Globals.IsMultiplayer && Globals.PauseState != PauseState.Pause)) return;
if (Globals.IsMultiplayer && Globals.PauseState != PauseState.Pause) return;
//if yes draw the window for the given state
if (SceneManager.GetActiveScene().buildIndex >= 2)
{
//check to make sure the panel is taking less than 25% of the screen if possible
float width = 300;
if(Screen.width/ 4 < width) width = Screen.width/4;
windowRect.width = width;
//check to see if the windows needs to move due to it being off the screen from size change
//also prevent the user from dragging it off the screen
if (windowRect.x + 20 + windowRect.width > Screen.width) windowRect.x = Screen.width - windowRect.width - 20;
if (windowRect.y + 20 + windowRect.height > Screen.height) windowRect.y = (Screen.height - windowRect.height - 20) >= 20 ? (Screen.height - windowRect.height - 20) : 20;
if (windowRect.x < 20) windowRect.x = 20;
if (windowRect.y < 20) windowRect.y = 20;
//drawn in the window
switch (menuOpen)
{
case 0: //collapsed
windowRect.height = 50;
windowRect = GUILayout.Window(1, windowRect, ClosedWindow, "SRMP v" + Globals.Version);
break;
case 1: //minimized
windowRect.height = 100;
windowRect = GUILayout.Window(1, windowRect, MiniWindow, "SRMP v" + Globals.Version);
break;
case 2: //open
windowRect.height = 500;
windowRect = GUILayout.Window(1, windowRect, MultiplayerWindow, "SRMP v" + Globals.Version);
break;
}
}
}
/// <summary>
/// display for the function keyps section of the gui
/// </summary>
private void FunctionKeys()
{
if (menuOpen != 0)
{
GUILayout.Label("Press Button or Key To Change Style");
}
GUILayout.BeginHorizontal();
if (GUILayout.Button(menuOpen == 1 ? "F3 - Full" : "F3 - Mini"))
{
menuOpen = menuOpen == 1 ? 2 : 1;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button(menuOpen == 0 ? "F4 - Full" : "F4 - Colapsed"))
{
menuOpen = menuOpen == 0 ? 2 : 0;
}
GUILayout.EndHorizontal();
}
/// <summary>
/// Sets the window display for collapsed
/// Only activated if the id is the id for the window
/// </summary>
private void ClosedWindow(int id)
{
if (id != 1) return;
//display f3 and f4 commands
FunctionKeys();
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
/// <summary>
/// Sets the window display for summary mode
/// Only activated if the id is the id for the window
/// </summary>
private void MiniWindow(int id)
{
if (id != 1) return;
//display f3 and f4 commands
FunctionKeys();
//show username and current connection status
GUIStyle standard = new GUIStyle(GUI.skin.label);
GUIStyle red = new GUIStyle(GUI.skin.label);
red.normal.textColor = Color.red;
if (string.IsNullOrWhiteSpace(Globals.Username))
{
GUILayout.Label("Username: Not Set", red);
}
else
{
GUILayout.Label("Username: " + Globals.Username);
if (Globals.IsServer)
{
GUILayout.Label("Status: Host");
}
else if (Globals.IsClient)
{
GUIStyle green = new GUIStyle(GUI.skin.label);
green.normal.textColor = Color.green;
GUILayout.Label("Status: Client", green);
}
else
{
bool canHost = true;
//check if user can host the session
if (!int.TryParse(port, out int numport) || numport < 1000 || numport > 65000)
{
canHost = false;
}
GUILayout.BeginHorizontal();
GUILayout.Label("Status: Disconnected", red);
GUILayout.FlexibleSpace();
if (canHost)
{
//only show host if not main menu
if (!Levels.isMainMenu())
{
if (GUILayout.Button("Host"))
{
NetworkServer.Instance.StartServer(numport);
SaveSettings();
}
}
}
GUILayout.EndHorizontal();
if (!canHost)
{
GUILayout.Label("Invalid Port Settings", red);
}
}
}
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
/// <summary>
/// Sets the window display for full display mode
/// Only activated if the id is the id for the window
/// </summary>
private void MultiplayerWindow(int id)
{
if (id != 1) return;
//display f3 and f4 commands
FunctionKeys();
//now display standard
if (string.IsNullOrWhiteSpace(Globals.Username))
{
UsernameGUI();
}
else
{
if (Globals.IsServer)
{
ServerGUI();
}
else if (Globals.IsClient)
{
ClientGUI();
}
else
{
if (error != ConnectError.None)
{
ErrorGUI();
}
else if (help != ConnectHelp.None)
{
HelpGUI();
}
else
{
if (lastCodeUse > 0f)
{
GUILayout.Label("Trying to connect with server code...");
}
else if (Levels.isMainMenu())
{
ConnectGUI();
}
else
{
HostGUI();
}
}
}
}
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
/// <summary>
/// Display the active server info part of the gui
/// </summary>
private void ServerGUI()
{
GUILayout.Label("You are the server");
GUILayout.Space(20);
GUILayout.Label("Server Code: " + Globals.ServerCode);
GUILayout.Label("Players");
playersScroll = GUILayout.BeginScrollView(playersScroll, GUI.skin.box);
foreach (var player in Globals.Players.Values)
{
if (player.IsLocal) continue;
GUILayout.BeginHorizontal();
GUILayout.Label(player.Username);
if (GUILayout.Button("Kick"))
{
player.Connection.Disconnect("kicked");
}
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
}
/// <summary>
/// Display the client info part of the gui
/// </summary>
private void ClientGUI()
{
GUILayout.Label("You are a client");
GUILayout.Space(20);
GUILayout.Label("Players");
playersScroll = GUILayout.BeginScrollView(playersScroll, GUI.skin.box);
foreach (var player in Globals.Players.Values)
{
if (player.IsLocal) continue;
GUILayout.BeginHorizontal();
GUILayout.Label(player.Username);
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
}
/// <summary>
/// Display the connection information of the gui
/// this section includes user information,
/// how to and other imbedded sections for handling display
/// </summary>
private void ConnectGUI()
{
GUILayout.Label("Username: " + Globals.Username);
if (GUILayout.Button("Change Username"))
{
Globals.Username = "";
return;
}
GUILayout.Space(20);
if (GUILayout.Button("How do I host a game?"))
{
help = ConnectHelp.Hosting;
}
GUILayout.Space(20);
if (SRSingleton<NetworkMasterServer>.Instance.Status == NetworkMasterServer.ConnectionStatus.Connected)
{
GUILayout.Label("Join with server code:");
GUILayout.BeginHorizontal();
servercode = GUILayout.TextField(servercode, 5, GUILayout.Width(80));
servercode = servercode.Replace(" ", "").ToUpper();
if (GUILayout.Button("Join"))
{
lastCodeUse = 5;
SRSingleton<NetworkMasterServer>.Instance.JoinServer(servercode);
}
GUILayout.EndHorizontal();
}
else
{
GUILayout.Label("Server codes currently not available");
}
GUILayout.Space(20);
GUILayout.Label("Join with IP Address:");
GUILayout.BeginHorizontal();
GUILayout.Label("IP Address", GUILayout.Width(80));
ipaddress = GUILayout.TextField(ipaddress);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Port", GUILayout.Width(80));
port = GUILayout.TextField(port);
GUILayout.EndHorizontal();
if (string.IsNullOrWhiteSpace(ipaddress))
{
GUILayout.Label("IPAddress invalid");
}
else if (!int.TryParse(port, out int numport) || numport < 1000 || numport > 65000)
{
GUILayout.Label("Invalid port, should be between 1000 and 65000");
}
else
{
if (GUILayout.Button("Connect"))
{
SRSingleton<NetworkClient>.Instance.Connect(ipaddress, numport, Globals.Username);
SaveSettings();
}
}
GUILayout.Space(20);
GUILayout.Label("Games in the same Network:");
if (GUILayout.Button("Refresh"))
{
SRSingleton<NetworkClient>.Instance.SendDiscoverMessage();
}
if (SRSingleton<NetworkClient>.Instance.LocalGames.Count == 0)
{
GUILayout.Label("No games found");
}
foreach (var game in SRSingleton<NetworkClient>.Instance.LocalGames)
{
if (GUILayout.Button(game.Name))
{
SRSingleton<NetworkClient>.Instance.Connect(game.IP, game.Port, Globals.Username);
}
}
}
/// <summary>
/// Display the hosting info part of the gui
/// </summary>
private void HostGUI()
{
GUILayout.Label("Username: " + Globals.Username);
if (GUILayout.Button("Change Username"))
{
Globals.Username = "";
return;
}
GUILayout.BeginHorizontal();
GUILayout.Label("Port", GUILayout.Width(80));
port = GUILayout.TextField(port);
GUILayout.EndHorizontal();
if (!int.TryParse(port, out int numport) || numport < 1000 || numport > 65000)
{
GUILayout.Label("Invalid port");
}
else
{
if (GUILayout.Button("Host"))
{
NetworkServer.Instance.StartServer(numport);
SaveSettings();
}
}
}
/// <summary>
/// Display the Help info part of the gui with instructions for hosting
/// </summary>
private void HelpGUI()
{
switch (help)
{
case ConnectHelp.ServerCode:
{
}
break;
case ConnectHelp.Hosting:
{
GUILayout.Label("You can host a game by loading any Singleplayer save.");
GUILayout.Label("When the game is loaded, pause it and the HostUI should appear.");
GUILayout.Label("(Please make a backup of your Singleplayer save to avoid data loss on crashes or error)");
if (GUILayout.Button("Okay"))
{
help = ConnectHelp.None;
}
}
break;
}
}
/// <summary>
/// Display the Error summaries in the gui
/// </summary>
private void ErrorGUI()
{
switch (error)
{
case ConnectError.InvalidServerCode:
{
GUILayout.Label("There is no server with this server code.");
if (GUILayout.Button("Okay"))
{
error = ConnectError.None;
}
}
break;
case ConnectError.Kicked:
{
GUILayout.Label("You got kicked from the game");
if (GUILayout.Button("Okay"))
{
error = ConnectError.None;
}
}
break;
case ConnectError.Message:
{
GUILayout.Label("Connection Error:");
GUILayout.Label(errorMessage);
if (GUILayout.Button("Okay"))
{
error = ConnectError.None;
}
}
break;
case ConnectError.ServerCodeTimeout:
{
GUILayout.Label("Connection via server code timed out.");
GUILayout.Label("Server codes do not have a 100% success chance.");
GUILayout.Label("You can try again, but if it keeps failing, you may have to port forward.");
GUILayout.Label("If you can't port forward, we recommend a service like 'Hamachi' or 'Radmin'");
GUILayout.Label("Please note: Hamachi and Radmin degrade the experience by quite a lot. Port forwarding is always better.");
GUILayout.Label("(We can not offer support for port forwarding)");
if (GUILayout.Button("Okay"))
{
error = ConnectError.None;
}
}
break;
}
}
/// <summary>
/// Display the Current user information
/// </summary>
private void UsernameGUI()
{
GUILayout.BeginHorizontal();
GUILayout.Label("Username", GUILayout.Width(60));
username = GUILayout.TextField(username, 30);
GUILayout.EndHorizontal();
if (string.IsNullOrWhiteSpace(username) || !new Regex(@"^[a-zA-Z_][\w]*$").IsMatch(username))
{
GUILayout.Label("Invalid username");
}
else
{
if (GUILayout.Button("Save Username"))
{
Globals.Username = username;
SaveSettings();
SRSingleton<NetworkMasterServer>.Instance.UpdateName(Globals.Username);
}
}
}
/// <summary>
/// Saves the gui settings for the user
/// </summary>
private void SaveSettings()
{
PlayerPrefs.SetString("SRMP_Username", Globals.Username);
PlayerPrefs.SetString("SRMP_IP", ipaddress);
PlayerPrefs.GetString("SRMP_Port", port);
}
/// <summary>
/// Handles connection resonces display when connection is lost from the server
/// </summary>
public void ConnectResponse(ConnectError connectError, string message = "")
{
lastCodeUse = 0f;
error = connectError;
errorMessage = message;
}
}