83 lines
5.3 KiB
C#
83 lines
5.3 KiB
C#
using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace SRMultiplayer
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{
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public static class Globals
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{
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//setup global objects for refrence usage
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public static int Version;
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public static UserData UserData;
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public static GameObject BeatrixModel;
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public static RuntimeAnimatorController BeatrixController;
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public static Dictionary<byte, NetworkPlayer> Players = new Dictionary<byte, NetworkPlayer>();
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public static string Username;
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public static string ServerCode;
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public static byte LocalID;
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public static NetworkPlayer LocalPlayer;
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public static bool HandlePacket;
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public static Guid PartyID;
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public static bool IsClient { get { return NetworkClient.Instance.Status == NetworkClient.ConnectionStatus.Connected; } }
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public static bool IsServer { get { return NetworkServer.Instance.Status == NetworkServer.ServerStatus.Running; } }
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public static bool IsMultiplayer { get { return IsClient || IsServer; } }
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public static bool GameLoaded;
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public static bool ClientLoaded;
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public static bool DisableAchievements;
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public static string CurrentGameName;
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public static PauseState PauseState;
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public static Dictionary<string, SECTR_AudioCue> Audios = new Dictionary<string, SECTR_AudioCue>();
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public static Dictionary<int, NetworkActor> Actors = new Dictionary<int, NetworkActor>();
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public static Dictionary<int, NetworkRegion> Regions = new Dictionary<int, NetworkRegion>();
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public static Dictionary<string, NetworkLandplot> LandPlots = new Dictionary<string, NetworkLandplot>();
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public static Dictionary<string, GameObject> FXPrefabs = new Dictionary<string, GameObject>();
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public static Dictionary<string, NetworkAccessDoor> AccessDoors = new Dictionary<string, NetworkAccessDoor>();
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public static Dictionary<string, NetworkGordo> Gordos = new Dictionary<string, NetworkGordo>();
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public static Dictionary<int, NetworkSpawnResource> SpawnResources = new Dictionary<int, NetworkSpawnResource>();
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public static Dictionary<string, NetworkPuzzleSlot> PuzzleSlots = new Dictionary<string, NetworkPuzzleSlot>();
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public static Dictionary<string, NetworkWorldStateMasterSwitch> Switches = new Dictionary<string, NetworkWorldStateMasterSwitch>();
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public static Dictionary<string, NetworkGadgetSite> GadgetSites = new Dictionary<string, NetworkGadgetSite>();
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public static Dictionary<int, NetworkDirectedActorSpawner> Spawners = new Dictionary<int, NetworkDirectedActorSpawner>();
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public static Dictionary<string, NetworkTreasurePod> TreasurePods = new Dictionary<string, NetworkTreasurePod>();
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public static Dictionary<int, NetworkExchangeAcceptor> ExchangeAcceptors = new Dictionary<int, NetworkExchangeAcceptor>();
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public static Dictionary<int, NetworkFireColumn> FireColumns = new Dictionary<int, NetworkFireColumn>();
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public static Dictionary<int, NetworkKookadobaPatchNode> Kookadobas = new Dictionary<int, NetworkKookadobaPatchNode>();
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public static Dictionary<int, NetworkNutcracker> Nutcrackers = new Dictionary<int, NetworkNutcracker>();
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public static Dictionary<int, NetworkRaceTrigger> RaceTriggers = new Dictionary<int, NetworkRaceTrigger>();
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public static List<string> LemonTrees = new List<string>();
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public static Dictionary<PacketType, long> PacketSize = new Dictionary<PacketType, long>();
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/// <summary>
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/// get list of current installed mods
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/// Excluding supporting files
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/// </summary>
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public static List<string> Mods
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{
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get
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{
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List<string> mods = new List<string>();
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var assemblies = AppDomain.CurrentDomain.GetAssemblies();
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foreach (var assembly in assemblies)
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{
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if (!assembly.GetName().Name.Contains("Unity") && !assembly.GetName().Name.Contains("InControl") && !assembly.GetName().Name.Contains("DOTween") &&
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!assembly.GetName().Name.Contains("mscorlib") && !assembly.GetName().Name.Contains("System") && !assembly.GetName().Name.Contains("Assembly-CSharp") &&
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!assembly.GetName().Name.Contains("Logger") && !assembly.GetName().Name.Contains("Mono.") && !assembly.GetName().Name.Contains("Harmony") &&
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!assembly.GetName().Name.Equals("SRML") && !assembly.GetName().Name.Equals("SRML.Editor") && !assembly.GetName().Name.Equals("Newtonsoft.Json") &&
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!assembly.GetName().Name.Equals("INIFileParser") && !assembly.GetName().Name.Equals("SRMultiplayer") && !assembly.GetName().Name.Contains("Microsoft.") &&
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!assembly.GetName().Name.Equals("SRMP") && !assembly.GetName().Name.Equals("XGamingRuntime") && !assembly.GetName().Name.Contains("MonoMod.Utils.")
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&& !Globals.UserData.IgnoredMods.Contains(assembly.GetName().Name))
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{
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mods.Add(assembly.GetName().Name);
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}
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}
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return mods;
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}
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}
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}
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}
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