776 lines
22 KiB
C#
776 lines
22 KiB
C#
using System;
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using System.Net;
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using System.Threading;
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using System.Diagnostics;
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using System.Security.Cryptography;
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using System.Net.Sockets;
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using System.Collections.Generic;
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#if !__NOIPENDPOINT__
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using NetEndPoint = System.Net.IPEndPoint;
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#endif
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namespace Lidgren.Network
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{
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public partial class NetPeer
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{
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private NetPeerStatus m_status;
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private Thread m_networkThread;
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private Socket m_socket;
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internal byte[] m_sendBuffer;
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internal byte[] m_receiveBuffer;
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internal NetIncomingMessage m_readHelperMessage;
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private EndPoint m_senderRemote;
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private object m_initializeLock = new object();
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private uint m_frameCounter;
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private double m_lastHeartbeat;
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private double m_lastSocketBind = float.MinValue;
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private NetUPnP m_upnp;
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internal bool m_needFlushSendQueue;
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internal readonly NetPeerConfiguration m_configuration;
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private readonly NetQueue<NetIncomingMessage> m_releasedIncomingMessages;
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internal readonly NetQueue<NetTuple<NetEndPoint, NetOutgoingMessage>> m_unsentUnconnectedMessages;
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internal Dictionary<NetEndPoint, NetConnection> m_handshakes;
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internal readonly NetPeerStatistics m_statistics;
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internal long m_uniqueIdentifier;
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internal bool m_executeFlushSendQueue;
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private AutoResetEvent m_messageReceivedEvent;
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private List<NetTuple<SynchronizationContext, SendOrPostCallback>> m_receiveCallbacks;
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/// <summary>
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/// Gets the socket, if Start() has been called
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/// </summary>
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public Socket Socket { get { return m_socket; } }
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/// <summary>
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/// Call this to register a callback for when a new message arrives
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/// </summary>
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public void RegisterReceivedCallback(SendOrPostCallback callback, SynchronizationContext syncContext = null)
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{
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if (syncContext == null)
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syncContext = SynchronizationContext.Current;
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if (syncContext == null)
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throw new NetException("Need a SynchronizationContext to register callback on correct thread!");
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if (m_receiveCallbacks == null)
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m_receiveCallbacks = new List<NetTuple<SynchronizationContext, SendOrPostCallback>>();
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m_receiveCallbacks.Add(new NetTuple<SynchronizationContext, SendOrPostCallback>(syncContext, callback));
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}
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/// <summary>
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/// Call this to unregister a callback, but remember to do it in the same synchronization context!
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/// </summary>
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public void UnregisterReceivedCallback(SendOrPostCallback callback)
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{
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if (m_receiveCallbacks == null)
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return;
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// remove all callbacks regardless of sync context
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m_receiveCallbacks.RemoveAll(tuple => tuple.Item2.Equals(callback));
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if (m_receiveCallbacks.Count < 1)
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m_receiveCallbacks = null;
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}
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internal void ReleaseMessage(NetIncomingMessage msg)
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{
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NetException.Assert(msg.m_incomingMessageType != NetIncomingMessageType.Error);
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if (msg.m_isFragment)
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{
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HandleReleasedFragment(msg);
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return;
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}
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m_releasedIncomingMessages.Enqueue(msg);
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if (m_messageReceivedEvent != null)
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m_messageReceivedEvent.Set();
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if (m_receiveCallbacks != null)
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{
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foreach (var tuple in m_receiveCallbacks)
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{
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try
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{
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tuple.Item1.Post(tuple.Item2, this);
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}
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catch (Exception ex)
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{
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LogWarning("Receive callback exception:" + ex);
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}
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}
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}
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}
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private void BindSocket(bool reBind)
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{
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double now = NetTime.Now;
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if (now - m_lastSocketBind < 1.0)
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{
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LogDebug("Suppressed socket rebind; last bound " + (now - m_lastSocketBind) + " seconds ago");
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return; // only allow rebind once every second
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}
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m_lastSocketBind = now;
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using (var mutex = new Mutex(false, "Global\\lidgrenSocketBind"))
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{
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try
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{
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mutex.WaitOne();
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if (m_socket == null)
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m_socket = new Socket(m_configuration.LocalAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
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if (reBind)
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m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, (int)1);
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m_socket.ReceiveBufferSize = m_configuration.ReceiveBufferSize;
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m_socket.SendBufferSize = m_configuration.SendBufferSize;
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m_socket.Blocking = false;
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if (m_configuration.DualStack)
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{
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if (m_configuration.LocalAddress.AddressFamily != AddressFamily.InterNetworkV6)
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{
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LogWarning("Configuration specifies Dual Stack but does not use IPv6 local address; Dual stack will not work.");
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}
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else
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{
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m_socket.DualMode = true;
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}
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}
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var ep = (EndPoint)new NetEndPoint(m_configuration.LocalAddress, reBind ? m_listenPort : m_configuration.Port);
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m_socket.Bind(ep);
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try
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{
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const uint IOC_IN = 0x80000000;
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const uint IOC_VENDOR = 0x18000000;
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uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12;
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m_socket.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null);
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}
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catch
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{
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// ignore; SIO_UDP_CONNRESET not supported on this platform
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}
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}
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finally
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{
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mutex.ReleaseMutex();
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}
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}
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var boundEp = m_socket.LocalEndPoint as NetEndPoint;
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LogDebug("Socket bound to " + boundEp + ": " + m_socket.IsBound);
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m_listenPort = boundEp.Port;
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}
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private void InitializeNetwork()
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{
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lock (m_initializeLock)
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{
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m_configuration.Lock();
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if (m_status == NetPeerStatus.Running)
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return;
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if (m_configuration.m_enableUPnP)
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m_upnp = new NetUPnP(this);
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InitializePools();
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m_releasedIncomingMessages.Clear();
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m_unsentUnconnectedMessages.Clear();
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m_handshakes.Clear();
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// bind to socket
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BindSocket(false);
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m_receiveBuffer = new byte[m_configuration.ReceiveBufferSize];
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m_sendBuffer = new byte[m_configuration.SendBufferSize];
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m_readHelperMessage = new NetIncomingMessage(NetIncomingMessageType.Error);
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m_readHelperMessage.m_data = m_receiveBuffer;
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byte[] macBytes = NetUtility.GetMacAddressBytes();
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var boundEp = m_socket.LocalEndPoint as NetEndPoint;
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byte[] epBytes = BitConverter.GetBytes(boundEp.GetHashCode());
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byte[] combined = new byte[epBytes.Length + macBytes.Length];
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Array.Copy(epBytes, 0, combined, 0, epBytes.Length);
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Array.Copy(macBytes, 0, combined, epBytes.Length, macBytes.Length);
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m_uniqueIdentifier = BitConverter.ToInt64(NetUtility.ComputeSHAHash(combined), 0);
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m_status = NetPeerStatus.Running;
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}
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}
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private void NetworkLoop()
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{
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VerifyNetworkThread();
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LogDebug("Network thread started");
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//
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// Network loop
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//
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do
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{
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try
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{
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Heartbeat();
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}
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catch (Exception ex)
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{
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LogWarning(ex.ToString());
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}
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} while (m_status == NetPeerStatus.Running);
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//
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// perform shutdown
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//
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ExecutePeerShutdown();
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}
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private void ExecutePeerShutdown()
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{
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VerifyNetworkThread();
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LogDebug("Shutting down...");
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// disconnect and make one final heartbeat
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var list = new List<NetConnection>(m_handshakes.Count + m_connections.Count);
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lock (m_connections)
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{
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foreach (var conn in m_connections)
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if (conn != null)
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list.Add(conn);
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}
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lock (m_handshakes)
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{
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foreach (var hs in m_handshakes.Values)
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if (hs != null && list.Contains(hs) == false)
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list.Add(hs);
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}
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// shut down connections
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foreach (NetConnection conn in list)
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conn.Shutdown(m_shutdownReason);
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FlushDelayedPackets();
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// one final heartbeat, will send stuff and do disconnect
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Heartbeat();
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NetUtility.Sleep(10);
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lock (m_initializeLock)
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{
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try
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{
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if (m_socket != null)
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{
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try
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{
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m_socket.Shutdown(SocketShutdown.Receive);
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}
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catch(Exception ex)
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{
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LogDebug("Socket.Shutdown exception: " + ex.ToString());
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}
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try
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{
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m_socket.Close(2); // 2 seconds timeout
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}
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catch (Exception ex)
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{
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LogDebug("Socket.Close exception: " + ex.ToString());
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}
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}
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}
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finally
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{
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m_socket = null;
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m_status = NetPeerStatus.NotRunning;
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LogDebug("Shutdown complete");
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// wake up any threads waiting for server shutdown
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if (m_messageReceivedEvent != null)
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m_messageReceivedEvent.Set();
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}
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m_lastSocketBind = float.MinValue;
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m_receiveBuffer = null;
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m_sendBuffer = null;
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m_unsentUnconnectedMessages.Clear();
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m_connections.Clear();
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m_connectionLookup.Clear();
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m_handshakes.Clear();
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}
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return;
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}
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private void Heartbeat()
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{
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VerifyNetworkThread();
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double now = NetTime.Now;
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double delta = now - m_lastHeartbeat;
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int maxCHBpS = 1250 - m_connections.Count;
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if (maxCHBpS < 250)
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maxCHBpS = 250;
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if (delta > (1.0 / (double)maxCHBpS) || delta < 0.0) // max connection heartbeats/second max
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{
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m_frameCounter++;
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m_lastHeartbeat = now;
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// do handshake heartbeats
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if ((m_frameCounter % 3) == 0)
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{
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foreach (var kvp in m_handshakes)
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{
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NetConnection conn = kvp.Value as NetConnection;
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#if DEBUG
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// sanity check
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if (kvp.Key != kvp.Key)
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LogWarning("Sanity fail! Connection in handshake list under wrong key!");
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#endif
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conn.UnconnectedHeartbeat(now);
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if (conn.m_status == NetConnectionStatus.Connected || conn.m_status == NetConnectionStatus.Disconnected)
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{
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#if DEBUG
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// sanity check
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if (conn.m_status == NetConnectionStatus.Disconnected && m_handshakes.ContainsKey(conn.RemoteEndPoint))
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{
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LogWarning("Sanity fail! Handshakes list contained disconnected connection!");
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m_handshakes.Remove(conn.RemoteEndPoint);
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}
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#endif
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break; // collection has been modified
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}
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}
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}
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#if DEBUG
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SendDelayedPackets();
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#endif
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// update m_executeFlushSendQueue
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if (m_configuration.m_autoFlushSendQueue && m_needFlushSendQueue == true)
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{
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m_executeFlushSendQueue = true;
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m_needFlushSendQueue = false; // a race condition to this variable will simply result in a single superfluous call to FlushSendQueue()
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}
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// do connection heartbeats
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lock (m_connections)
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{
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for (int i = m_connections.Count - 1; i >= 0; i--)
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{
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var conn = m_connections[i];
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conn.Heartbeat(now, m_frameCounter);
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if (conn.m_status == NetConnectionStatus.Disconnected)
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{
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//
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// remove connection
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//
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m_connections.RemoveAt(i);
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m_connectionLookup.Remove(conn.RemoteEndPoint);
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}
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}
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}
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m_executeFlushSendQueue = false;
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// send unsent unconnected messages
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NetTuple<NetEndPoint, NetOutgoingMessage> unsent;
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while (m_unsentUnconnectedMessages.TryDequeue(out unsent))
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{
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NetOutgoingMessage om = unsent.Item2;
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int len = om.Encode(m_sendBuffer, 0, 0);
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Interlocked.Decrement(ref om.m_recyclingCount);
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if (om.m_recyclingCount <= 0)
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Recycle(om);
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bool connReset;
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SendPacket(len, unsent.Item1, 1, out connReset);
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}
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}
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if (m_upnp != null)
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m_upnp.CheckForDiscoveryTimeout();
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//
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// read from socket
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//
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if (m_socket == null)
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return;
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if (!m_socket.Poll(1000, SelectMode.SelectRead)) // wait up to 1 ms for data to arrive
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return;
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//if (m_socket == null || m_socket.Available < 1)
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// return;
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// update now
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now = NetTime.Now;
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try
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{
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do
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{
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ReceiveSocketData(now);
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} while (m_socket.Available > 0);
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}
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catch (SocketException sx)
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{
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switch (sx.SocketErrorCode)
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{
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case SocketError.ConnectionReset:
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// connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
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// we should shut down the connection; but m_senderRemote seemingly cannot be trusted, so which connection should we shut down?!
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// So, what to do?
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LogWarning("ConnectionReset");
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return;
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case SocketError.NotConnected:
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// socket is unbound; try to rebind it (happens on mobile when process goes to sleep)
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BindSocket(true);
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return;
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default:
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LogWarning("Socket exception: " + sx.ToString());
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return;
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}
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}
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}
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private void ReceiveSocketData(double now)
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{
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int bytesReceived = m_socket.ReceiveFrom(m_receiveBuffer, 0, m_receiveBuffer.Length, SocketFlags.None, ref m_senderRemote);
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if (bytesReceived < NetConstants.HeaderByteSize)
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return;
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//LogVerbose("Received " + bytesReceived + " bytes");
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var ipsender = (NetEndPoint)m_senderRemote;
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if (m_upnp != null && now < m_upnp.m_discoveryResponseDeadline && bytesReceived > 32)
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{
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// is this an UPnP response?
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string resp = System.Text.Encoding.UTF8.GetString(m_receiveBuffer, 0, bytesReceived);
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if (resp.Contains("upnp:rootdevice") || resp.Contains("UPnP/1.0"))
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{
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try
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{
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resp = resp.Substring(resp.ToLower().IndexOf("location:") + 9);
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resp = resp.Substring(0, resp.IndexOf("\r")).Trim();
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m_upnp.ExtractServiceUrl(resp);
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return;
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}
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catch (Exception ex)
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{
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LogDebug("Failed to parse UPnP response: " + ex.ToString());
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// don't try to parse this packet further
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return;
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}
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}
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}
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NetConnection sender = null;
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m_connectionLookup.TryGetValue(ipsender, out sender);
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//
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// parse packet into messages
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//
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int numMessages = 0;
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int numFragments = 0;
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int ptr = 0;
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while ((bytesReceived - ptr) >= NetConstants.HeaderByteSize)
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{
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// decode header
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// 8 bits - NetMessageType
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// 1 bit - Fragment?
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// 15 bits - Sequence number
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// 16 bits - Payload length in bits
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numMessages++;
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NetMessageType tp = (NetMessageType)m_receiveBuffer[ptr++];
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byte low = m_receiveBuffer[ptr++];
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byte high = m_receiveBuffer[ptr++];
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bool isFragment = ((low & 1) == 1);
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ushort sequenceNumber = (ushort)((low >> 1) | (((int)high) << 7));
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if (isFragment)
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numFragments++;
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ushort payloadBitLength = (ushort)(m_receiveBuffer[ptr++] | (m_receiveBuffer[ptr++] << 8));
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int payloadByteLength = NetUtility.BytesToHoldBits(payloadBitLength);
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if (bytesReceived - ptr < payloadByteLength)
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{
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LogWarning("Malformed packet; stated payload length " + payloadByteLength + ", remaining bytes " + (bytesReceived - ptr));
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return;
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}
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if (tp >= NetMessageType.Unused1 && tp <= NetMessageType.Unused29)
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{
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ThrowOrLog("Unexpected NetMessageType: " + tp);
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return;
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}
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try
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{
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if (tp >= NetMessageType.LibraryError)
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{
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if (sender != null)
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sender.ReceivedLibraryMessage(tp, ptr, payloadByteLength);
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else
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ReceivedUnconnectedLibraryMessage(now, ipsender, tp, ptr, payloadByteLength);
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}
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else
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{
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if (sender == null && !m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.UnconnectedData))
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return; // dropping unconnected message since it's not enabled
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NetIncomingMessage msg = CreateIncomingMessage(NetIncomingMessageType.Data, payloadByteLength);
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msg.m_isFragment = isFragment;
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msg.m_receiveTime = now;
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msg.m_sequenceNumber = sequenceNumber;
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msg.m_receivedMessageType = tp;
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msg.m_senderConnection = sender;
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msg.m_senderEndPoint = ipsender;
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msg.m_bitLength = payloadBitLength;
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Buffer.BlockCopy(m_receiveBuffer, ptr, msg.m_data, 0, payloadByteLength);
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if (sender != null)
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{
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if (tp == NetMessageType.Unconnected)
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{
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// We're connected; but we can still send unconnected messages to this peer
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msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
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ReleaseMessage(msg);
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}
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else
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{
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// connected application (non-library) message
|
|
sender.ReceivedMessage(msg);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// at this point we know the message type is enabled
|
|
// unconnected application (non-library) message
|
|
msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
|
|
ReleaseMessage(msg);
|
|
}
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError("Packet parsing error: " + ex.Message + " from " + ipsender);
|
|
}
|
|
ptr += payloadByteLength;
|
|
}
|
|
|
|
m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
|
|
if (sender != null)
|
|
sender.m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If NetPeerConfiguration.AutoFlushSendQueue() is false; you need to call this to send all messages queued using SendMessage()
|
|
/// </summary>
|
|
public void FlushSendQueue()
|
|
{
|
|
m_executeFlushSendQueue = true;
|
|
}
|
|
|
|
internal void HandleIncomingDiscoveryRequest(double now, NetEndPoint senderEndPoint, int ptr, int payloadByteLength)
|
|
{
|
|
if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.DiscoveryRequest))
|
|
{
|
|
NetIncomingMessage dm = CreateIncomingMessage(NetIncomingMessageType.DiscoveryRequest, payloadByteLength);
|
|
if (payloadByteLength > 0)
|
|
Buffer.BlockCopy(m_receiveBuffer, ptr, dm.m_data, 0, payloadByteLength);
|
|
dm.m_receiveTime = now;
|
|
dm.m_bitLength = payloadByteLength * 8;
|
|
dm.m_senderEndPoint = senderEndPoint;
|
|
ReleaseMessage(dm);
|
|
}
|
|
}
|
|
|
|
internal void HandleIncomingDiscoveryResponse(double now, NetEndPoint senderEndPoint, int ptr, int payloadByteLength)
|
|
{
|
|
if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.DiscoveryResponse))
|
|
{
|
|
NetIncomingMessage dr = CreateIncomingMessage(NetIncomingMessageType.DiscoveryResponse, payloadByteLength);
|
|
if (payloadByteLength > 0)
|
|
Buffer.BlockCopy(m_receiveBuffer, ptr, dr.m_data, 0, payloadByteLength);
|
|
dr.m_receiveTime = now;
|
|
dr.m_bitLength = payloadByteLength * 8;
|
|
dr.m_senderEndPoint = senderEndPoint;
|
|
ReleaseMessage(dr);
|
|
}
|
|
}
|
|
|
|
private void ReceivedUnconnectedLibraryMessage(double now, NetEndPoint senderEndPoint, NetMessageType tp, int ptr, int payloadByteLength)
|
|
{
|
|
NetConnection shake;
|
|
if (m_handshakes.TryGetValue(senderEndPoint, out shake))
|
|
{
|
|
shake.ReceivedHandshake(now, tp, ptr, payloadByteLength);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Library message from a completely unknown sender; lets just accept Connect
|
|
//
|
|
switch (tp)
|
|
{
|
|
case NetMessageType.Discovery:
|
|
HandleIncomingDiscoveryRequest(now, senderEndPoint, ptr, payloadByteLength);
|
|
return;
|
|
case NetMessageType.DiscoveryResponse:
|
|
HandleIncomingDiscoveryResponse(now, senderEndPoint, ptr, payloadByteLength);
|
|
return;
|
|
case NetMessageType.NatIntroduction:
|
|
if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess))
|
|
HandleNatIntroduction(ptr);
|
|
return;
|
|
case NetMessageType.NatPunchMessage:
|
|
if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess))
|
|
HandleNatPunch(ptr, senderEndPoint);
|
|
return;
|
|
case NetMessageType.NatIntroductionConfirmRequest:
|
|
if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess))
|
|
HandleNatPunchConfirmRequest(ptr, senderEndPoint);
|
|
return;
|
|
case NetMessageType.NatIntroductionConfirmed:
|
|
if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess))
|
|
HandleNatPunchConfirmed(ptr, senderEndPoint);
|
|
return;
|
|
case NetMessageType.ConnectResponse:
|
|
|
|
lock (m_handshakes)
|
|
{
|
|
foreach (var hs in m_handshakes)
|
|
{
|
|
if (hs.Key.Address.Equals(senderEndPoint.Address))
|
|
{
|
|
if (hs.Value.m_connectionInitiator)
|
|
{
|
|
//
|
|
// We are currently trying to connection to XX.XX.XX.XX:Y
|
|
// ... but we just received a ConnectResponse from XX.XX.XX.XX:Z
|
|
// Lets just assume the router decided to use this port instead
|
|
//
|
|
var hsconn = hs.Value;
|
|
m_connectionLookup.Remove(hs.Key);
|
|
m_handshakes.Remove(hs.Key);
|
|
|
|
LogDebug("Detected host port change; rerouting connection to " + senderEndPoint);
|
|
hsconn.MutateEndPoint(senderEndPoint);
|
|
|
|
m_connectionLookup.Add(senderEndPoint, hsconn);
|
|
m_handshakes.Add(senderEndPoint, hsconn);
|
|
|
|
hsconn.ReceivedHandshake(now, tp, ptr, payloadByteLength);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LogWarning("Received unhandled library message " + tp + " from " + senderEndPoint);
|
|
return;
|
|
case NetMessageType.Connect:
|
|
if (m_configuration.AcceptIncomingConnections == false)
|
|
{
|
|
LogWarning("Received Connect, but we're not accepting incoming connections!");
|
|
return;
|
|
}
|
|
// handle connect
|
|
// It's someone wanting to shake hands with us!
|
|
|
|
int reservedSlots = m_handshakes.Count + m_connections.Count;
|
|
if (reservedSlots >= m_configuration.m_maximumConnections)
|
|
{
|
|
// server full
|
|
NetOutgoingMessage full = CreateMessage("Server full");
|
|
full.m_messageType = NetMessageType.Disconnect;
|
|
SendLibrary(full, senderEndPoint);
|
|
return;
|
|
}
|
|
|
|
// Ok, start handshake!
|
|
NetConnection conn = new NetConnection(this, senderEndPoint);
|
|
conn.m_status = NetConnectionStatus.ReceivedInitiation;
|
|
m_handshakes.Add(senderEndPoint, conn);
|
|
conn.ReceivedHandshake(now, tp, ptr, payloadByteLength);
|
|
return;
|
|
|
|
case NetMessageType.Disconnect:
|
|
// this is probably ok
|
|
LogVerbose("Received Disconnect from unconnected source: " + senderEndPoint);
|
|
return;
|
|
default:
|
|
LogWarning("Received unhandled library message " + tp + " from " + senderEndPoint);
|
|
return;
|
|
}
|
|
}
|
|
|
|
internal void AcceptConnection(NetConnection conn)
|
|
{
|
|
// LogDebug("Accepted connection " + conn);
|
|
conn.InitExpandMTU(NetTime.Now);
|
|
|
|
if (m_handshakes.Remove(conn.m_remoteEndPoint) == false)
|
|
LogWarning("AcceptConnection called but m_handshakes did not contain it!");
|
|
|
|
lock (m_connections)
|
|
{
|
|
if (m_connections.Contains(conn))
|
|
{
|
|
LogWarning("AcceptConnection called but m_connection already contains it!");
|
|
}
|
|
else
|
|
{
|
|
m_connections.Add(conn);
|
|
m_connectionLookup.Add(conn.m_remoteEndPoint, conn);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Conditional("DEBUG")]
|
|
internal void VerifyNetworkThread()
|
|
{
|
|
Thread ct = Thread.CurrentThread;
|
|
if (Thread.CurrentThread != m_networkThread)
|
|
throw new NetException("Executing on wrong thread! Should be library system thread (is " + ct.Name + " mId " + ct.ManagedThreadId + ")");
|
|
}
|
|
|
|
internal NetIncomingMessage SetupReadHelperMessage(int ptr, int payloadLength)
|
|
{
|
|
VerifyNetworkThread();
|
|
|
|
m_readHelperMessage.m_bitLength = (ptr + payloadLength) * 8;
|
|
m_readHelperMessage.m_readPosition = (ptr * 8);
|
|
return m_readHelperMessage;
|
|
}
|
|
}
|
|
}
|