27 lines
670 B
C#
27 lines
670 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace SRMultiplayer.Networking
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{
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public class NetworkHostUI : MonoBehaviour
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{
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public GameObject OfflineMenu;
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public GameObject OnlineMenu;
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private void Awake()
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{
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OfflineMenu = transform.FindDisabled("OfflineMenu").gameObject;
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OnlineMenu = transform.FindDisabled("OnlineMenu").gameObject;
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}
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public void SetOnlineStatus(bool online)
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{
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OfflineMenu.SetActive(!online);
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OnlineMenu.SetActive(online);
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}
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}
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}
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