SRMP-Public/SRMP/Networking/NetworkPlayerSave.cs
2023-05-29 22:23:11 +02:00

20 lines
450 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SRMultiplayer.Networking
{
[Serializable]
public struct NetworkPlayerSave
{
public string LastUsername;
public float PositionX;
public float PositionY;
public float PositionZ;
public float Rotation;
public float WeaponY;
public byte RegionSet;
}
}