59 lines
No EOL
1.5 KiB
C#
59 lines
No EOL
1.5 KiB
C#
using HarmonyLib;
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using MonomiPark.SlimeRancher.DataModel;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(GingerPatchNode))]
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[HarmonyPatch("Grow", new Type[0])]
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class GingerPatchNode_Grow
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{
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static void Prefix(GingerPatchNode __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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new PacketGingerAction()
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{
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ID = __instance.id,
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Grow = true
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}.Send();
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}
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}
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[HarmonyPatch(typeof(GingerPatchNode))]
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[HarmonyPatch("Harvested")]
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class GingerPatchNode_Harvested
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{
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static void Prefix(GingerPatchNode __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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new PacketGingerAction()
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{
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ID = __instance.id,
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Harvest = true
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}.Send();
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}
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}
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[HarmonyPatch(typeof(GingerPatchNode))]
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[HarmonyPatch("HidePatchAndReset")]
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class GingerPatchNode_HidePatchAndReset
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{
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static void Prefix(GingerPatchNode __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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new PacketGingerAction()
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{
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ID = __instance.id,
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}.Send();
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}
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}
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} |