22 lines
No EOL
456 B
C#
22 lines
No EOL
456 B
C#
using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(IntroUI))]
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[HarmonyPatch("Awake")]
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class IntroUI_Awake
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{
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static void Postfix(IntroUI __instance)
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{
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if (Globals.IsMultiplayer)
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{
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GameObject.Destroy(__instance.gameObject);
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}
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}
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}
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} |