45 lines
No EOL
1.2 KiB
C#
45 lines
No EOL
1.2 KiB
C#
using HarmonyLib;
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using MonomiPark.SlimeRancher.DataModel;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(KookadobaPatchNode))]
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[HarmonyPatch("Grow", new Type[] { typeof(GameObject) })]
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class KookadobaPatchNode_Grow
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{
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static void Prefix(KookadobaPatchNode __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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new PacketKookadobaAction()
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{
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ID = __instance.GetComponent<NetworkKookadobaPatchNode>().ID,
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Grow = true
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}.Send();
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}
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}
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[HarmonyPatch(typeof(KookadobaPatchNode))]
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[HarmonyPatch("Harvested")]
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class KookadobaPatchNode_Harvested
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{
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static void Prefix(KookadobaPatchNode __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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new PacketKookadobaAction()
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{
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ID = __instance.GetComponent<NetworkKookadobaPatchNode>().ID,
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Harvest = true
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}.Send();
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}
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}
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} |