24 lines
No EOL
630 B
C#
24 lines
No EOL
630 B
C#
using HarmonyLib;
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using SRMultiplayer.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(ScorePlort))]
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[HarmonyPatch("OnTriggerEnter")]
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class ScorePlort_OnTriggerEnter
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{
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static bool Prefix(ScorePlort __instance, Collider col)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return true;
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var netActor = col.GetComponent<NetworkActor>();
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return (netActor != null && netActor.IsLocal);
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}
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}
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} |